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Author Topic: Lemmings info  (Read 3804 times)

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Offline The_Power_of_the_Ginger

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Re: Lemmings info
« on: June 27, 2004, 08:24:08 PM »
I loved the jingle bells remix that came with the Xmas demo.

I'm still trying to complete Oh no! More Lemmings. It is so bloody hard! Right from Crazy Level 2 (the first 20 on Tame difficulty are a waste of disk space, by the way) to Havoc Level 20, with a few exceptions, the game is very hard. I got up to Havoc level 15 before I cried enough. Using the codes, the last level is virtually impossible, requiring you to detonate 10 exploders (without blockers) in exactly the right place. Argh!

The Tribes got frustrating after a while, too. At least I completed the first one!! And Holiday Lemmings '94 (but that didn't feel very Christmassy at times)!

Hmm, Timekeepers was fun too. A nice relaxing game, when you work out the puzzle correctly. A pain when you miss an arrow out somewhere.
\\"Look behind you! A three-headed monkey!\\"
 

Offline The_Power_of_the_Ginger

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Re: Lemmings info
« Reply #1 on: June 27, 2004, 08:26:17 PM »
Ooh, by the way, the level editor is terrific. Apart from strange instability when editing the Space levels (there is a 40% chance it crashes within 5 minutes), I was able to create a nasty Classic level based on 'AAAAAARRRRRRGGGGGGHHHHHH!!!!!!' from Oh No...I only completed it once.
\\"Look behind you! A three-headed monkey!\\"
 

Offline The_Power_of_the_Ginger

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Re: Lemmings info
« Reply #2 on: June 27, 2004, 11:28:22 PM »
Oh, will do, will do. Sticking to tradition, most of them are Classic levels, but I designed some neato Egyptian ones too. In fact, some of them became real epics, and to complete them was something magical. Sort of.

Yes, the extra levels ranged from 'ooh, this one isn't actually that hard' to 'er.....pass.'

Just as an addendum to the Space thing, I could still create levels, but I would have to save frequently. Also, there were so many level bits to use to create a platform I got bored, and moved on. I don't always have patience. :-D

But a terrific level editor, much more organised and easier to use than the PC Lemmings level editor which, although you could place objects and scenery anywhere on an expansive level, you had to have a complicated system of implementing the levels into the game. Not so with your terrific program. Possibly the most useful Aminet thing I came across.

Yes, more things to put up on Aminet. I'll keep the Classic Amiga alive yet!! :-D
\\"Look behind you! A three-headed monkey!\\"
 

Offline The_Power_of_the_Ginger

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Re: Lemmings info
« Reply #3 on: July 17, 2004, 11:25:20 PM »
Ah, you couldn't save all 60 in the Classic tribe (not unless you're a superhero/ine, or are cheating), but you could still get gold. The game sadly doesn't tell you that sometimes 56 lemmings would be enough to complete a level, until afterwards, when you get rewarded...
\\"Look behind you! A three-headed monkey!\\"