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Author Topic: Which amiga game could do with a modern makeover?  (Read 7390 times)

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Offline SamuraiCrow

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Re: Which amiga game could do with a modern makeover?
« on: August 15, 2010, 03:49:18 AM »
Quote from: SpitfireTN;574792
Not sure if anyone mentioned this one, I just scanned the replies.  I love the classic game... Scorched Tanks.

There is source code for a similar game:  Frontal Assault.  Both are written in AmosPro however.  I've tried to rewrite Frontal Assault in C++ but keep running into shortcomings in modern graphics hardware:
  • No palette support exists therefore most of the color-cycling animations don't work.
  • Emulating a palette requires shaders to work properly, and AFAIK there are no next-gen Amigas with shader support.
  • Lastly, a shader with copper rainbow emulation wastes memory becuase it only uses 255 foreground colors and a high-color backdrop but OpenGL doesn't support 8-bit frame-buffers any more.
  • Most graphics cards only support texture sizes of up to 1024 pixels across.  This makes doing scrolling around on high-resolution screens difficult.
« Last Edit: August 15, 2010, 03:51:21 AM by SamuraiCrow »