Back in the Amiga days, we had A LOT of demos, games, etc.. that featured perfect sroll, with smooth graphics. Amiga used exact PAL and/or NTSC timmings, so considering the TV as a cheap, interlaced low-res monitor, it could archieve fixed-sync graphics and effects.
I see Linux is a VERY capable os, not nearly as well-designed for desktop as Amiga and Amiga-like OS, but it features a thin hardware abstraction system that makes it very suitable for old-school programming in my opinion.
The problem is, I just CAN NOT FIND a single game or demo that can archieve smooth 2D scroll in Linux! Most of them use SDL for graphics abstraction, and I think SDL provides optional vsync in the latest versions: can you confirm this? Do you know other methods of archiveing smoth vsynced graphics in PPC-Linux?
Thanks!