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Author Topic: New 68k Duke Nukem Project (AGA/RTG)  (Read 5499 times)

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Offline dante_oxyron

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Re: New 68k Duke Nukem Project (AGA/RTG)
« on: March 05, 2014, 03:53:18 PM »
Fascinating. I also started with some work on duke3d, based on a merged version of my amiga port back from 2003 and the last update from icculus. at least i don't have any endian issues, because i had removed them already back in 2003.... was the most work, took me weeks as far i remember.
netherless, wish you all the best for your port, and if your port is really playable on AGA, than i can stop working on it... ;)
« Last Edit: March 05, 2014, 05:13:46 PM by dante_oxyron »
 

Offline dante_oxyron

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #1 on: March 06, 2014, 04:10:48 PM »
Quote from: fishy_fiz;760270
Weird how the old Duke port cops flak for being slow. Its hardly lightning speed, but quite playable when configured properly. Its faster than things like Zdoom, but slower than Adoom/Doomattack, etc.

On my a1200+'040 (using aga) I get between 7 and 15 fps, depending on the scene (based on dnrate values).


Yeah, thats one thing  i'm working on. I didn't care much about AGA back in 2003, but now i've found some time and interest to redo my old port... and guess what, first thing i did is optimizing the screen refresh. And it works, the actual version is already faster than the old one.
 

Offline dante_oxyron

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #2 on: March 06, 2014, 05:34:53 PM »
Quote from: Methuselas;760275
Dante, are you the one that sent me that quick and dirty port, I ended up hacking to use the shareware version of Duke, so people could play it and not have Atomic? :) I still have it (I think?).

Man, you made me waste many an hour on Amithlon with that...... :D


I never did anything for amithlon, i never had this system, sorry. maybe someone else recompiled my port of duke for it? dunno, sorry.
 

Offline dante_oxyron

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #3 on: March 25, 2014, 10:09:34 AM »
Have you tried to build your port with different target cpu options?  On my A4000 with 68060 my port of duke3d is running (at least a little bit) faster if build with -m68030 -m68882 instead of -m68060. It seems the emulation of the missing opcodes through a patcher (i'm still using oxypatcher, but others should work well too) is slightly faster than whatever gcc tries to do....
 

Offline dante_oxyron

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #4 on: March 26, 2014, 09:27:33 AM »
Quote from: stefcep2;761254
tried it last night on my CSII 68060 with CV64 with Duke Atomic and it kept complaining about  not finding the duke3d.grp file , even though it was there and in the same drawer.  It was a Mac version of Duke though.

It ran quite well in Shapeshifter though.


Like i mentioned in the readme back in 2003: you need the data from the Atomic Edition v1.4, nothing else works.