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Author Topic: Silent Hunter III (subsim)  (Read 1314 times)

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Offline odinTopic starter

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Silent Hunter III (subsim)
« on: June 19, 2006, 08:16:22 PM »
Has anybody played Silent Hunter III?

I'm curious about any personal opinions on the game.

Offline jkirk

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Re: Silent Hunter III (subsim)
« Reply #1 on: June 20, 2006, 01:01:27 AM »
i was tempted to get it but seeing how i sucked at hunt for red october and 688 sub i decided to skip it. i have never been good at sims.
The only stupid question is a question not asked.  


Win•dows: n. A thirty-two bit extension and graphical shell to a sixteen-bit patch to an eight-bit operating system originally coded for a four-bit microprocessor which was written by a two-bit company that can\'t stand one bit of competition.
 

Offline blobrana

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Re: Silent Hunter III (subsim)
« Reply #2 on: June 24, 2006, 07:36:54 PM »
Hum,
i have silent hunter for the amiga.

Not really a griping game. And the action is all very similar.
One for the collection but not worth writing home about.

Offline odinTopic starter

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Re: Silent Hunter III (subsim)
« Reply #3 on: June 25, 2006, 12:58:23 AM »
:o

Silent Hunter I was released for the miggy?
Hmm...not on Hall of Light nor Lemon.

Are you sure you don't mean Silent Service 1/2 or Wolfpack (<- brilliant Novalogic sim that)?.

I bought Silent Hunter III the other day and so far I've been very impressed by the game. It's engrossing and the satisfaction of going hunting for a faint hydrophone contact and finally sinking it is enormous.

Offline blobrana

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Re: Silent Hunter III (subsim)
« Reply #4 on: June 25, 2006, 01:18:30 AM »
Hum,
Ahh, Silent Service

Been years since i played it last...

Oh well, strike my last post from the records.

Offline X-ray

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Re: Silent Hunter III (subsim)
« Reply #5 on: June 25, 2006, 12:27:35 PM »
I used to be a simulation junkie. I couldn't get enough, I had almost all of them on the C64 and quite a few on Amiga. I still reckon one of the most enjoyable submarine games was Red Storm Rising on the C64. That was purely enjoyable from a tactical point of view.
I had to battle to get it down in SA, mind you. We were unfortunate in that it was difficult to get a nice selection of games, and when games did come in, the platform and side-shooters were more in demand than the simulations.
One of the nicest things about that era was that (speaking for myself) I didn't know anything about the technology or the programming of graphics behind the game. This made it much more believable to me, gave it a certain mystique.

I miss that.

Sigh...
 

Offline Speelgoedmannetje

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Re: Silent Hunter III (subsim)
« Reply #6 on: June 25, 2006, 12:54:04 PM »
Quote

X-ray wrote:
One of the nicest things about that era was that (speaking for myself) I didn't know anything about the technology or the programming of graphics behind the game. This made it much more believable to me, gave it a certain mystique.

I miss that.

Sigh...
I know that feeling :-) , last time I felt that again was when I played Delta Force.
And the canary said: \'chirp\'