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Author Topic: Games for A1 / AOS4  (Read 3918 times)

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Offline DavidF215

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Re: Games for A1 / AOS4
« on: June 05, 2003, 06:55:07 AM »
In regards to new ideas for the AmigaOne (and the entire computer world in general):

1) 5.1, 7.1, dolby digital and maybe THX capabilities standard. Leave the old behind; don't even support the legacy.
2) Holographic, 3D monitor. CRT and LCD displays are ancient, old, boring technologies. Prototype holographic monitors exist. Enhance the technology for AmigaOne.
3) VR glasses, suit, guns/triggers for VR environment. Time to be more emersed into the VR 3D world than simply making another shooter game.
4) Neural Network built into the AmigaOS for superb AI in games, applications, OS self-learning.
5) A new programming language that produces tight code that needs little effort to produce. The time of long, laborious C/C++ coding should be over. This is the 21st century, time for computers to be able to need less coding to create applications.
6) A new genre of games is needed. RPG, RTSG, turn based games, Flight & car simulators, Tetris et al, etc. are all old. Need something new.
7) How about games that interact with each other using   messaging systems.
8) Games that can combine genres in multiplayer environments.
9) Games and applications that respond to voice input commands. For example, "Target nearest enemy." [Computer targets enemy]. "Fire missle" [computer fires missile]. Voice commands need to be a part of the core OS that all applications can utilize through either application add-ons or APIs. Voice technologies have been around for a long time. OS/2 Warp v4 had it. This technology needs to become a standard OS feature and/or add-on.
10) The mouse is old. The stylus is new (although it originated from the lightpen). The mouse is good for control in some games, but it's time for something new for general use. Being able to use a stylus/lightpen to click on an infantry unit in a RTS game is 21st century as apposed to the mouse move/click, which is 20th century.
11) A 3D game development kit. Maybe something similar to the Torgue Game engine (http://www.garagegames.com).
12) The Blitz3D programming language (or an equivalent) ported to AmigaOne.

Porting games is okay. But will it really help at this point? Would porting Half-Life (or whatever) to Amiga provide enough motivation for someone to purchase the AmigaOne over Windows XP or MacOS X? I think that this is beneficial only if there are several ports available and if the port comes to market soon after the original does.

Games, such as Quake 3 and Unreal Tournament, that have Linux clients should be porting to AmigaOne. Quality Open Source games and applications should be ported and modified to take advantage of AmigaOS features.

Amiga was revolutionary for its time. It brought multimedia to the personal computer. It's time to bring new technologies and better methods into the industry. Enhancing current techologies isn't good enough. Need true innovation and not more Microsoft style innovations (copycat). Bringing new innovations into the AmigaOne arena now will help to create a marketable image that portrays AmigaOne as a pioneer in new computer technologies. If AmigaOne doesn't do it, then Apple Macintosh (or some company) will.

People want solutions. AmigaOne must provide solutions.

Hope this was what you were looking for, amiga_boy.
AmigaOS enthusiast since 1993.