WinUAE 1.0 (17.04.2005) WIP changelog
======================================================
Bug fixes:
- Fullscreen resolution reset if selected display mode's
height was larger than width
- Sprite emulation improvements (Battle Squadron missing high
score character and Bubba'n'Stix background mountains)
- Directory filesystem file/directory datestamp modification
if file/directory's protection flags or comment was modified
(broke in 0.9.92)
- Picasso96 RAM autoconfig area memory size error (16M or
larger was always marked as 8M)
- proper AmigaForever ROM path autodetection
- AMOS filesystem freeze (workaround only, proper fix unknown)
- Kickstart 1.2 was not autodetected (wrong CRC32)
- improved JIT direct access memory area allocation (fixes JIT
direct mode problems with some Pentium 4 or NForce 3/4 boards)
- In some cases all priority-levels were changed to "Above Normal"
- bsdsocket crash fix
- Fixed swapped audio channels
- Picasso96 compatibility problem with Directory Opus 4.12
- Random crash fixed while using external drive sounds or while
loading new configuration on the fly
- Emulation fixes (Shinobi, Double Dragon 2.., broke in 0.9.91)
New features:
- Catweasel Windows driver support, MK1/MK3/MK4 supported
(MK4 direct floppy support and Amiga mouse support coming later)
- Nero Burning ROM ASPI is automatically used if Nero is installed
(better compatibility than Adaptec ASPI)
- Arcadia (Amiga 500 based Arcade system) game support
- Disk swapper-panel improved (path edit box and history added)
- bsdsocket emulation does not ask for internet connection if
requested address is localhost
- Emulation improvements (some Digital's demos, demo Tenebra partially
fixed, game Sci-fi graphics corruption, Battle Squadron highscores,
Bubba'n'Stix background etc..)
- Sound sample ripper
- Improved debugger
and more..
http://www.winuae.net