MuFastZero still requires MuMove4K
Yes, but for something different, not for keeping the first 16K RAM free for emulators. What happens there is that a memory pool is created solely for the purpose for keeping execbase in it, so it can then be remapped by the MMU. This is very specific to the mmu.library and its working.
Went through setting up ShapeShifter last night, so I don't need to deal with MuMove4k or MuFastZero anymore? I knew mmu.library was already included.