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Author Topic: Are you interested in making your own strategy game -easily-?  (Read 2134 times)

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Offline Im>bETopic starter

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Re: Are you interested in making your own strategy game -easily-?
« Reply #14 from previous page: November 24, 2003, 12:11:31 AM »

Yes, but obviously turnbased and realtime
cant work togheter,
so I would probably make some new options like:

Gameflow - Turn based
           Pseudo real time
           real time


I have some ideas of how to make it possible,
but unless noone makes any more
themes or campaigns,
then im not sure if I should bother...

Simply:
If anyone support this game,
then ill support it too.

Just jump into it and make something,
its not that hard. ;)
Maybe just a one mission campaign,
or perhaps a new unit for a theme...?

PS: you can write your own credits
in the themes and campaigns you make.


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Offline Im>bETopic starter

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Re: Are you interested in making your own strategy game -easily-?
« Reply #15 on: November 24, 2003, 03:57:53 PM »

Now I have added visibility/exploration options
for custom games and in the mission/map editor.

The different options are: (ranging from least to most visibility)
1-See only around units at any given time.
2-See around units, but remember explored terrain.
3-Always see explored areas. (common in many games)
4-Know the world terrain, but still only see explored areas.
5-See everywhere.

'see' really means 'look for enemy units'.

Nr 3 is used in games like dune 2 and civilization.

This feature of visibility
means that you can make missions
where the enemy is very hidden all the time
or missions where enemies are always clearly visible,
or any other in the list... its up to you.

How many games do you know
that has options for visibility/exploration?...
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Offline Im>bETopic starter

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Re: Are you interested in making your own strategy game -easily-?
« Reply #16 on: February 11, 2004, 12:23:22 AM »

Now ive done some misc improvements,
and I am wondering
if I should make it hires interlace
(or optional between lores and hires),
and make hires gfx for all the themes.

Im eager to make this game more fun,
so if anyone have anything to say about it,
then please do, cause that will help me.

Hopelessly addicted to the world\'s best strategy game.
Total Chaos on YouTube
 

Offline Karlos

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Re: Are you interested in making your own strategy game -easily-?
« Reply #17 on: February 11, 2004, 12:04:53 PM »
Quote

Im>bE wrote:

Now ive done some misc improvements,
and I am wondering
if I should make it hires interlace
(or optional between lores and hires),
and make hires gfx for all the themes.

Im eager to make this game more fun,
so if anyone have anything to say about it,
then please do, cause that will help me.



I see hires/lores/interlace and immediately think "oh well, I guess I can't play it.". I'm sure I'm not alone in that sentiment.

Any chance of making it RTG compatible? I'm not suggesting you abandon any native chipset compatiblity, but if you can run your game on RTG, you increase your potential userbase just like that.
int p; // A
 

Offline Im>bETopic starter

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Re: Are you interested in making your own strategy game -easily-?
« Reply #18 on: February 11, 2004, 06:00:55 PM »
Thats why I made it open source,
so that anyone can add support for anything they want.

I simply dont know how to add rtg support
plus I have little motivation to do so
since I dont have a gfx card.

But if someone sends me code in Amiblitz2
to support rtg, (wich noone will),
or develop their own version
with rtg, (wich noone will for sure),
then rtg is supported. Simple as that.

Hopelessly addicted to the world\'s best strategy game.
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Offline Karlos

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Re: Are you interested in making your own strategy game -easily-?
« Reply #19 on: February 11, 2004, 06:06:48 PM »
@Im>be

Alas, if it was written in C, I could help you. As for blitz, no idea. Perhaps a C port from the blitz would help matters, although if your code relies heavily on various high level commands for moving shapes and stuff, that gets very difficult.

I do assume that people have written some libraries to support RTG in blitz however. I'm pretty sure I've seen programs using them.
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Offline Crumb

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Re: Are you interested in making your own strategy game -easily-?
« Reply #20 on: February 11, 2004, 06:36:15 PM »
mmm you need something similar to fd2pragma:
http://www.aminet.net/dev/basic/NewFDConvert.readme

use it to adapt the cgx includes... I saw a 68k AGA CGX driver somewhere (this way you'll be able to test your code)... it was from the same guy that did a Trio64 P96 driver for Mediator


Remember to use an ASL requester to let the user to choose the screen and use the OS graphic.library functions.

to use ASL and other OS functions check:
http://www.aminet.net/dev/basic/GetScreenMode.readme
http://www.aminet.net/dev/basic/BlitzOS.readme

I can't help you because:
-I don't have time
-I don't code anything non-system friendly
-On amigaos I only code in C
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