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Author Topic: Are you interested in making your own strategy game -easily-?  (Read 2143 times)

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Offline Karlos

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Quote

Im>bE wrote:

Now ive done some misc improvements,
and I am wondering
if I should make it hires interlace
(or optional between lores and hires),
and make hires gfx for all the themes.

Im eager to make this game more fun,
so if anyone have anything to say about it,
then please do, cause that will help me.



I see hires/lores/interlace and immediately think "oh well, I guess I can't play it.". I'm sure I'm not alone in that sentiment.

Any chance of making it RTG compatible? I'm not suggesting you abandon any native chipset compatiblity, but if you can run your game on RTG, you increase your potential userbase just like that.
int p; // A
 

Offline Karlos

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Re: Are you interested in making your own strategy game -easily-?
« Reply #1 on: February 11, 2004, 06:06:48 PM »
@Im>be

Alas, if it was written in C, I could help you. As for blitz, no idea. Perhaps a C port from the blitz would help matters, although if your code relies heavily on various high level commands for moving shapes and stuff, that gets very difficult.

I do assume that people have written some libraries to support RTG in blitz however. I'm pretty sure I've seen programs using them.
int p; // A