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Author Topic: Is Hyperion really killing Amiga  (Read 5623 times)

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Offline HyperionMP

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Re: Is Hyperion really killing Amiga
« on: June 04, 2003, 08:36:23 PM »
The reason why OS 4 has taken so long has nothing to do with moving 68K to PPC.

The fact that you can simpy recompile 68K code for PPC still stands.

The fact of the matter is that our design and especially  the emulation concept is by far superior to other solutions currently available on the market which use some kind of sandbox approach.

In fact, quite a few MorphOS adepts went on record to state that it couldn't even be done.

Well, it has been done although it has taken us far longer that we would have liked.

During the OS 4 development period, Hyperion has only needed to generate sufficient revenue from other projects to keep development going.

In fact, we ported 2 Mac titles, 1 Amiga title and did the firmware for the AmigaOne hardware.

We have also been confronted with companies defaulting on their contractually agreed payments and royalties to us which have further added to the problem.

Still, if you consider how long MorphOS has been in development, we're still doing very well.

 

Offline HyperionMP

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Re: Is Hyperion really killing Amiga
« Reply #1 on: June 05, 2003, 09:27:10 AM »
Nate, as somebody already pointed out, "asked and answered".

I never claimed we did the firmware from scratch.

We did substantially extend it with the menu system we introduced but I never claimed we wrote it from scratch.

I don't go around announcing to everybody that substantial bits of MorphOS are based on AROS either.

 

Offline HyperionMP

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Re: Is Hyperion really killing Amiga
« Reply #2 on: June 05, 2003, 12:57:16 PM »
>Hyperion are world reknowned for doing absolutely ####ty >jobs of porting apps from one platform or another.

Yeah sure Matt. Pure hearsay.

Shogo for Mac was ported by MorphOS heroes Titan and I'll agree that the port was crap.

Gorky 17 was ported by us to Mac for Epic and they still owe us more than 40% of the contractually agreed upon fee which is why we are not doing any further updates of it.

>Just ask MacPlay, check some other Mac gaming forums >about user complaints. See how they had a game port taken >from them for stalling for 2 years and producing incredibly >badly performing code.

Fact of the matter is that we complied fully with our contractual obligations towards MacPlay.

For the pittance that we were offered, we didn't sign on to rewrite the LithTech engine from scratch.

They brought in another coding team for AVP2.

That was more than 1 year ago despite the fact that they had full access to our codebase and we got the game to the first milestone already.

And it still isn't released.

It seems we weren't so bad after all.

You should stay away from those MorphOS sessions.

Reality tends to get twisted there quite badly.

 

Offline HyperionMP

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Re: Is Hyperion really killing Amiga
« Reply #3 on: June 05, 2003, 01:16:30 PM »
Yes, it does indeed speak volumes.