« Reply #14 on: February 13, 2011, 04:25:44 PM »
...68k @ 133mhz, SuperAGA (100 times faster), chunky and bob modes, native amiga 3D core - tami (drool), double scanner built in, 512 MB of DDR2, onboard LAN (Gbit) and USB 2, plus much more. :rtfm:
To be fair the RTFM means nothing (incidentally I had read the aims of the project) - a RISC cpu at the same clock would run rings around an 68K, likewise a native 3D core means S3 Virge or Geforce GTX 400 series performance. I see the niché in this product being a low power computing device with existing software that at a push can perform with the big boys but you wouldn't want to do heavy ray tracing/play the latest 3D shooter or emulate anything better than a PS2* on it when there are better machines available, i.e. its for casual usage and to satisfy an itch both in closure to an old architecture that needs perfecting and for fan base to get an update.
* and this is exactly why I think we'd need stats - to see where the bar can be set against comparable systems.
[EDIT]My ref. to the original Amiga price was of course referring to the A500 at its £200-£400 price, not the original original Amiga
[/EDIT]
« Last Edit: February 13, 2011, 04:29:32 PM by brownb2 »
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A600 (3.48/4.46 MIPS) - 2MB Chip, 4MB PCMCIA, 11MB Fast, ACA-620 OC 680EC20@16.67/25MHz, RTC, 512MB CF HD, WB 2.1
A1200 (7.36 MIPS) - 2MB Chip 8MB Fast, MTEC Viper 68030@42MHz MMU, 68882 FPU, RTC, 1GB CF HD, T.Turbo 2, 2 Ext. Floppies, WB 3.0.
Atari 520 STFM - 1MB, Multiface ST.
Commodore 16 - 64K Mod, SD2IEC Drive
Commodore 64C - 64K, SD2IEC Drive
ZX Spectrum 48K Rubber Key - 48K, Composite Mod
ZX Spectrum +2B - 128KB
ZX Spectrum +3 - 128KB, DivIDE+ 64MB CF HD, Multiface 3.