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Author Topic: Low level GFX on Classic Amigas Question  (Read 892 times)


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Offline jjansTopic starter

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Low level GFX on Classic Amigas Question
« on: September 06, 2004, 06:26:45 AM »
Hi I am fairly new to 'C', and am looking into playing with the low level graphics/blitter routines on Classic, non-AGA Amigas.

I wish to try some routines that draw to custom rastports faster than the standard Flood() or AreaFill() funcs.

Any suggestions on some of the alternative libs available that are compatible with SASC 6.xx?
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Offline bloodline

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Re: Low level GFX on Classic Amigas Question
« Reply #1 on: September 06, 2004, 11:38:37 AM »
Your best bet is to hit-the-hardware, the registeres are well documented, and includeds are readily avaiable.

If you do a google search you wil find plenty of example code.

Also you can learn Amiga programmers best friend... the "shortcut" :lol: Try and figure out how to do something that looks like it requires a 90Ghz CPU and several Gig of RAM... but really is nothing more complex that a simple blitter copy and a dodgy copper list.