Hi,
Framerate is still more dynamic than I want it to be, but my debug output gives trustworthy output on the milliseconds used for all parts in the main Gameloop and the FPS calculated from there is between 20FPS low and 40FPS high. These are measurements on the DEMO level and we do not have yet done any extensive measuring on the FULL game levels.
To optimize and stabilize FPS rate throughout the complete levels of the FULL game will for sure take some serious effort from me and others in the Team.
This is also the reason we are now reaching out to the Amiga community with our results on the DEMO level. Based on the responses we can decide on our roadmap, including spending all extra hours needed to get from current Beta 2 to a true high quality Release level.