Welcome, Guest. Please login or register.

Author Topic: how comfortable it is...  (Read 957 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline lionstormTopic starter

how comfortable it is...
« on: March 21, 2003, 10:15:44 AM »
to play doom or quake between 2 amigas through serial or parallele port ?
Lio
 

Offline Elektro

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 1424
    • Show only replies by Elektro
Re: how comfortable it is...
« Reply #1 on: March 21, 2003, 10:41:59 AM »
Your ass may hurt after a couple of hours.

 :-D
#amiga.org @ irc.synirc.net
 

Offline rhino

  • Jr. Member
  • **
  • Join Date: Feb 2002
  • Posts: 93
    • Show only replies by rhino
    • http://www.totalamiga.org
Re: how comfortable it is...
« Reply #2 on: March 21, 2003, 10:55:39 AM »
Most modern games use TCP/IP networking rather than a direct serial or parallel connection. This means you'll need a TCP/IP stack (Miami, Genesis etc.) on each machine and a PPP or SLIP connection over the serial port. There is also a SANA 2 driver (PLIP) for TCP/IP networking over a parallel cable but I've never tried it.

After you've got that setup then any game that uses TCP/IP should work well. You might find that performance is limited by the speed of the serial port and the fact that at higher transfer rates it uses a lot of CPU time. A fast serial port add-on could help there but if you're going to spend money it's worth considering an Ethernet setup.

Robert
Editor of Total Amiga Magazine
Author of AmiPodder, podcast receiver for the Amiga
 

Offline lionstormTopic starter

Re: how comfortable it is...
« Reply #3 on: March 24, 2003, 08:42:17 AM »
thanks.
I dont want to spend more for my classic amigas, I already bought a faster serial/parallele port (VarIO) for the towerized one.
Lio
 

Offline Warface

  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 970
    • Show only replies by Warface
    • http://www.spacehawks.hu
Re: how comfortable it is...
« Reply #4 on: March 24, 2003, 09:59:23 AM »
Well, not Lan, but I tried out both via Internet and an 56K modem.

Quake has a pretty old and inefficient multiplayer solution, which makes it very dependant on the player's connection speed. (the faster connection usually wins) QuakeWorld has a much more advanced networking, yet a considerable difference in connection speed still can be lethal. (Try the TC MOD Chapter Honour tho, that has a very fair multiplayer, where connection speed is not as dependant)

As to doom: that was very very primitive, even comparing with Q1. It requires a huge bandwidth and was almost unplayable.

That's all I can tell :-)