jeffimix wrote:
The Xbox has a many bit processor, I though it was 128 like other consoles out there... you'd have to do a lot of really heavy work to port windows. Or are the processors stil 64 bti like the N64? Which doesn't seem right to me...
XBOX's has the following;
+ Pentium III/Celeron variant has 128Kb L2 cache. It has 32bit(or 36bit extended) memory address capability with 64 bit data I/O. (Recalling) Pentium III/Celeron’s L1 to L2 cache interface is 256bit wide (for internal I/O operations).
+ The 250 MHz Custom-Designed NV2X is a variant of a low end Geforce 3 (NV20, DirectX 8 class GPU). The GPU itself is a 256bit part i.e. post-Geforce 256(NV10). This includes texture compression.
+ XBOX’s chipset is a variant of nVidia’s nForce IGP chipset. e.g.
http://www.nvidia.com/view.asp?IO=apuOne could kitbash a similar performing box with AMD Duron @800Mhz, nForce 1, Geforce 3-200, 64MB DDR SDRAM.