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Author Topic: When is an FPU chip really needed????  (Read 6981 times)

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Offline TCMSLP

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Re: When is an FPU chip really needed????
« on: June 19, 2017, 02:39:59 PM »
I'm often finding software that either needs (or benefits from) FPU.  I remember having to download specific non-FPU versions of AmigaAMP (or was it AmiAmp?), video players, some compression utilities etc - all day to day stuff really.  

As far as games go - as others have already said, the later 3D games will likely need (or massively benefit) from an FPU;  I'm thinking Alien Breed 3D, the later Doom ports etc.   It won't make any difference to the vast majority of games though :)
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Offline TCMSLP

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Re: When is an FPU chip really needed????
« Reply #1 on: June 19, 2017, 04:07:36 PM »
Quote from: kolla;827335

In addition there is a lot of software buildt for 040 and 060 where FPU is not mentioned explicitly, but is taken for granted. Also in addition is software using math libraries that are optimized for FPU. And of course commercial software that is not on Aminet.


Ah yes - I remember a heap of datatypes being available in FPU/NonFPU version too :)
A1200 50MHz 68030 16Mb, PCMCIA Ethernet, Indivision AGA MkIIcr
http://www.coherer.net Coherer: Electro!