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Author Topic: The First Annual Festive Amiga Game Making Competition  (Read 17489 times)

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Offline selur

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #59 from previous page: December 20, 2009, 07:21:08 PM »
Quote from: leszeka33;534394
So if I get out my Amiga 1200 from the basement, I had to ..

Cmon man...  maybe you should go back to basement with J.Rambo and think it all over again, for a very long time ! :hammer:
 

Offline SamuraiCrow

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #60 on: December 20, 2009, 07:21:55 PM »
@leszeka33

In English, the repeated Zzz symbolizes snoring.  Apparently cpfuture is sleeping through your argument.

As for my argument, 24-bit color is fine for still-frames but for animated BOBs you want either 32-bit color or an alpha-equipped 16-bit for best results.  The reason 24-bit sucks for games is that it doesn't always fit on an even size or wastes memory by leaving pad bytes unused on a psuedo 32-bit without alpha blending.

8-bit chunky is faster than AGA but that only helps for individual pixel reads and writes like those used in texture mapping and image rotations (the latter of which can be precalculated).  BOBs are faster in 8-bit chunky also.
 

Offline leszeka33

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #61 on: December 21, 2009, 12:50:48 PM »
Quote from: SamuraiCrow;534610
@leszeka33
As for my argument, 24-bit color is fine for still-frames but for animated BOBs you want either 32-bit color or an alpha-equipped 16-bit for best results.  The reason 24-bit sucks for games is that it doesn't always fit on an even size or wastes memory by leaving pad bytes unused on a psuedo 32-bit without alpha blending.
Yes I know.
Quote from: SamuraiCrow;534610
8-bit chunky is faster than AGA but that only helps for individual pixel reads and writes
Write of one pixel is 30 times faster on 8-bit chunky, than the planar mode.
Filling the area is 100 times faster 8-bit chunky, than the planar mode.
On the same computer.
AGA chipset should be in the museum.
Quote from: SamuraiCrow;534610
BOBs are faster in 8-bit chunky also.
Even 68020 procesor is faster than bliter in the Amiga.
 

Offline SamuraiCrow

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #62 on: December 21, 2009, 05:55:46 PM »
Quote from: leszeka33;534707
Yes I know.
 Write of one pixel is 30 times faster on 8-bit chunky, than the planar mode.
Filling the area is 100 times faster 8-bit chunky, than the planar mode.
On the same computer.
AGA chipset should be in the museum.
 Even 68020 procesor is faster than bliter in the Amiga.

8-bit paletted resolutions on ANY chipset are ALREADY in the museum.  All modern chipsets use fragment shaders for backward compatiblity in OpenGL or DirectX for this capability.  What's your point?

As for AreaFill being slow, it's becuase it fills individual polygons rather than combining the fill for the entire screen.  It's not as useless as you would lead us to believe.
 

Offline amigadave

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #63 on: December 22, 2009, 12:41:11 AM »
Quote from: leszeka33;534545
Used harddrives are cheap and widely available.
Used cd also are cheap and widely available.
CF2IDE adapters also are cheap and widely available.
 
Buy CF2IDE adapter,with a CF card. You'll see how easy and fun, you can transfer data between the Amiga and PC.
 Mainly by CD that are faster than floppy disk.
Very comfortable way to transfer data, it is also CF2IDE adapter,with a CF card.

This contest is named in the Amiga.  
This is oblige.  
Poorly written software should be excluded.  
Prohibition of use of floppy disk is in the best way.

Your remarks just get more stupid with every word you type.  The most popular and common Amiga ever produced was the A500 and most of those were never upgraded to include a hard drive controller, or certainly any kind of CD-ROM drive.  By limiting games to be written that can only be used from a hard drive or CDROM disc, you would effectively eliminate a large portion of the community who are the target audience for this contest and it's created games.

Also, what makes you think that games or applications that are written and put on a CD, or can only be used if installed to a hard drive are any better than those that can be played or used from a floppy disk?  Putting code on a CD doesn't make it any better than code on a Floppy Disk.

You are at the wrong Amiga related website.  The people that love to argue and put down ideas and start flame wars, or fights are at other Amiga related sites that I will not mention.  So take a pill and chill out, cool off, or do what ever you do to calm yourself from these hateful and stupid remarks.  They are not welcome here, but you are if you wish to contribute in a positive manner and behave yourself. :madashell:
« Last Edit: December 22, 2009, 12:44:08 AM by amigadave »
How are you helping the Amiga community? :)
 

Offline nyteschayde

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #64 on: December 22, 2009, 01:25:45 AM »
@cammy I think this is an awesome idea. I found it too late and I am still waiting for AmigaKit to send me my Lyra 2 so I can use my Indivision and a keyboard at the same time, but I think we should set up a website after this for hobby game development on the Amiga. There would be no prizes (Amiga hard/software is hard to come up with on a constant basis) but we could have a ranking system.

Perhaps we can do sections for the various Amigas, including higher end OSes and RTG but at least provide a way for small games to get made. Could be fun. I think I might take a shot at making a game anyway even though it will be after the deadline.
Senior MTS Software Engineer with PayPal
Amigas: A1200T 060/603e PPC • A1200T 060 • A4000D 040 • A3000 (x2) • A2000 Vamp/V2 • A1200 (x4) • A1000 (x3) • A600 Vamp/V1 • A500
 

Offline leszeka33

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #65 on: December 22, 2009, 03:02:28 PM »
Quote from: amigadave;534764
Your remarks just get more stupid with every word you type.  
You have no arguments, so you throw insults?
Quote from: amigadave;534764
The most popular and common Amiga ever produced was the A500 and most of those were never upgraded to include a hard drive controller, or certainly any kind of CD-ROM drive.  
No problem, throw your Amiga 500 in the trash.
Buy used Amiga 1200, or use the WinUAE.
Quote from: amigadave;534764
By limiting games to be written that can only be used from a hard drive or CDROM disc, you would effectively eliminate a large portion of the community who are the target audience for this contest and it's created games.
Again.
No problem, throw your Amiga 500 in the trash.
Buy used Amiga 1200, or use the WinUAE.
Quote from: amigadave;534764

Also, what makes you think that games or applications that are written and put on a CD, or can only be used if installed to a hard drive are any better than those that can be played or used from a floppy disk?    
Are you sure you want to write it?
Quote from: amigadave;534764
You are at the wrong Amiga related website.   [bla bla bla bla] />
This contest is named in the amiga. This is oblige.
 

Offline skurk

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #66 on: December 22, 2009, 07:17:28 PM »
If this was a competition in whining, you'd win.  Everyone is fine with the rules except you.  If you are not experienced enough to write software for this competition, then reconsider joining it.
Code 6502 asm or... DIE!!

[C64, C128, A500, A600, A1200, A3000, MBP+Mini, Efika/MOS2.1, Sam440 w/AOS4.1
 

Offline Argo

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #67 on: December 22, 2009, 09:57:12 PM »
Okay, Everyone. Stay on topic. Don't like the rules, just state so and be done with it. This is not a discussion of what the rules should be. The contest is already in play, the rules are set.
Start another topic to discuss rule for another possible contest, if you want.
Also, Lay off the personal insults!

Thank you Cammy!
 

Offline amigadave

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #68 on: December 23, 2009, 06:49:51 AM »
Sorry Argo, and everyone else.  It was the comments and arguments that I found stupid, or offensive.  I did not intend to insult anyone, but see my choice of words were too harsh and could be seen as a personal attack on the person making such comments and arguments.
« Last Edit: December 23, 2009, 06:51:52 AM by amigadave »
How are you helping the Amiga community? :)
 

Offline CammyTopic starter

Re: The First Annual Festive Amiga Game Making Competition
« Reply #69 on: December 23, 2009, 01:26:01 PM »
Hey everyone! I'd just like to let you all know about a wonderful update to our prize pool. The lucky first place winner will now receive a brand new v2.0 RGB-S-Video adapter from Amiga Maniac (http://www.amigamaniac.com)!

I have also updated the Amiga Christmas Tree website now, and will shortly add more details about the competition. I will also add the links to all the game entries on the page on Christmas morning.
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

Get AmigaOS
 

Offline Zener

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #70 on: December 24, 2009, 06:55:50 AM »
Today is the day!
 

Offline amigadave

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #71 on: December 24, 2009, 09:23:31 AM »
Quote from: Cammy;534907
Hey everyone! I'd just like to let you all know about a wonderful update to our prize pool. The lucky first place winner will now receive a brand new v2.0 RGB-S-Video adapter from Amiga Maniac (www.amigamaniac.com)!

I have also updated the Amiga Christmas Tree website now, and will shortly add more details about the competition. I will also add the links to all the game entries on the page on Christmas morning.

Well, it should be Christmas morning where you are Cammy, so let me be the first to wish you a Merry Christmas and again thank you for all your work on this project.
How are you helping the Amiga community? :)
 

Offline skurk

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #72 on: December 24, 2009, 11:08:07 AM »
We (Depth) have uploaded an early preview/beta of a game for the compo.  It's a "playable demo", but it still needs some work.

To play: Use joystick and drop gifts in the chimneys before the time runs out.

ZIP contains copy of LHA archive uploaded to aminet.
« Last Edit: December 24, 2009, 12:36:58 PM by skurk »
Code 6502 asm or... DIE!!

[C64, C128, A500, A600, A1200, A3000, MBP+Mini, Efika/MOS2.1, Sam440 w/AOS4.1
 

Offline Zener

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #73 on: December 24, 2009, 11:39:15 AM »
Hi all,

I hope you enjoy this fast and dirty shot'em up. Bugs will be fixed when we have some spare time

X-Mas Disaster
==============

Our contribution to the First Annual Festive Amiga Game Making Competition. We hope
there is more time than two weeks for the next one . And we hope there are a lot
of entries in every competition too. X-Mas Disaster is a shot'em up for AGA Amigas.


Story
=====

The year is 2999, humanity is ready to celebrate X-mas Eve. But an ugly and angry
alien is going to change this plans. Only Santa Claus can stop him. You play as
the alien, destroy humanity!


Controls
========

You need a Joystick to play the game. Move and shot with it


Credits
=======

GFX: Jordi Palome

Programming: Juan A. Gomez and Carlos Peris

GUS Entertainment
2009

Download
==========

http://kung-foo.net/zener/amiga/matusalen/x-masdisaster.lha

Cheers and Merry Christmas!
 

Offline hbarcellos

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #74 on: December 24, 2009, 12:02:01 PM »
That's just great. Just cant wait to get it. I'll try it at home...
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)