@amigaksi
There is a difference so let's not put that into doubt as we only need to show one example to prove they are different. And we already know the latency is purposely there.
What is this discussion about actually? While you are still pointing at the subtle and objective difference between real and emulated game, I am saying it doesn't matter.
Let's say I admit that the difference exists. But from the subjective point of view the result is the same, because:
1) the difference is subtle
2a) the difference is hardly noticeable by human perceiving
2b) even though the difference is noticeable, it won't affect your game experience or a whole enjoyment of the game because of what is mentioned in 1).
Yes, you can train people to identify those subtle differences but why would you do that? Just to be a winner who can say: "I told you there was a difference!". And I would say: "I don't care, let me play."
What I am trying to say here is that human perceiving works differently compared to precise computers. For example
Gestalt says that:
"...the operational principle of the brain is holistic, parallel, and analog, with self-organizing tendencies; or, that the whole is different from the sum of its parts. The Gestalt effect refers to the form-forming capability of our senses, particularly with respect to the visual recognition of figures and whole forms instead of just a collection of simple lines and curves."
Sorry but in such a context the subtle differences between real and emulated game are simply irrelevant.
I can write software where even YOU will notice a difference.
That would be interesting.
Not "would be". It is already existing.
Link please?