Welcome, Guest. Please login or register.

Author Topic: Vulcan 64  (Read 696 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Hattig

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 901
    • Show all replies
Re: Vulcan 64
« on: September 01, 2015, 03:44:09 PM »
The possibilities are greatly extended when you have separate memories for sprites and playfields.

80s computers were limited by sharing memory, and a limited amount at that, for reasons of cost and the fact that pins on chips actually cost a lot once you reached a certain number.

There's no reason a 6502C can't drive an amazing graphics subsystem on its own, when the subsystem has no memory or pin limitations to deal with.

However, in case I sound like a sourpuss, this is still a brilliant achievement in so few discrete 74 series chips.