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Author Topic: X-Arcade on Amiga?  (Read 11079 times)

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Offline Megaboz

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Re: X-Arcade on Amiga?
« on: March 20, 2008, 09:13:09 PM »
For those interested, I have the second button working now on the PSX64 interface (this affects Amigas and Sega Master Systems).  It maps Fire 1 to X and Fire 2 to Square on the Playstation.  I tested it out with a little Mortal Kombat II action on my A1200, looks good!  

That marks the last update as well, so now the final revision is off to the PCB printers.  Thanks for the input of adding button 2 support. :)
 

Offline Megaboz

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Re: X-Arcade on Amiga?
« Reply #1 on: June 24, 2009, 05:50:04 AM »
I think being able to map all the buttons is awesome - but I think calling my adapter "complete crap" is kind of rude.  The PSX64 was originally designed to interface the guitar hero controller to the Commodore 64, and I added in functionality for the Amiga.  And most people are buying it for the Commodore (I suspect?  A good amount have bought it for the Amiga too though).  

But what I'm saying is, we're a small community as it is, and the hardware hackers in it are even smaller in number.  I think we should at least be respectful of one another's projects, if not friendly to each other.
 

Offline Megaboz

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Re: X-Arcade on Amiga?
« Reply #2 on: June 24, 2009, 12:36:46 PM »
For the PSX64, response is pretty spot on - this was something I worked on for a while.  When you plug in a controller, it automatically does a timing auto-calibration to see how fast it can poll the controller before it starts getting crap back (each controller can only be clocked so fast) - so you're always guaranteed to get the fastest response possible for that controller.

Also, I know one person who bought two and hooked them both up to his Minimig - he had a pretty cool setup, he posted the pictures around here somewhere, I will look for them.

And it works fine with the X-Arcade, I tested it out with the X-Arcade TankStick
« Last Edit: June 24, 2009, 12:44:29 PM by Megaboz »