Good replies, I agree with the review of SSF2T - I spent a good few hours downloading the ten disks or so from a BBS back in the 33.6k days (memories), only to be disappointed with the gameplay and speed - even if the visual quality was very high (I believe the team responsible worked/are credited in some scene demos, but may be mistaken).
Fightin' Spirit was never a title I rated to be perfectly honest; far too many characters, poor game engine and general lack of polish.
The best Amiga beat'em-up to date is surely Capital Punishment - wonderfully impressive engine, smooth scrolling, excellent graphics and meaty audio and an unbelievable soundtrack. It's a shame the CP engine couldn't be modified to accomodate sprites from other titles such as SSF2T - the fluidity of animation and feeling of 'connecting' is unsurpassed on the Amiga.
The early tech demos of this game were excellent too - I recall playing the AmigaComputing demo with a friend for hours, jostling with the tug-of-war energy bars!
Happy days...
Cheers,
James
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