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Author Topic: is super street fighter 2 a good port?  (Read 8394 times)

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Offline DamageXTopic starter

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is super street fighter 2 a good port?
« on: June 03, 2006, 08:35:20 AM »
either the ECS or the AGA version? Or do they both suck like the port of the original SF2?
 

Offline DamageXTopic starter

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Re: is super street fighter 2 a good port?
« Reply #1 on: June 12, 2006, 05:15:32 AM »
I was curious about it so I tried SSF2 AGA in winuae. The screen became corrupt during my first match but like you say, the gfx didn't live up to expectations.

In other news, I see that 1943 is an utterly terrible port. R-Type II becomes playable with the 030's cache enabled to speed things up (though with the side effect of making the sound weird).
 

Offline DamageXTopic starter

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Re: is super street fighter 2 a good port?
« Reply #2 on: June 13, 2006, 05:42:12 AM »
Quote
year 2006 and still there are lamers asking for bad amiga gamea ports or bad game ports like quake or doom or wipeout 2097

If I had known in the first place that it was bad, I wouldn't have asked about it. I own SF2CE for Genesis so I'll stick with that.

Everyone else, thanks for your reviews, I'll keep an eye out for some of these other games.
 

Offline DamageXTopic starter

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Re: is super street fighter 2 a good port?
« Reply #3 on: June 24, 2006, 05:39:56 AM »
ADPCM is a (lossy) compression method. The SPC700 uses audio stored with 4 bits/sample but is probably decoded to 16-bit PCM. Check out Tales of Phantasia for a proper demonstration of SNES sound capability. I personally really like FM though...