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Author Topic: No Commodore 64 emualtor for iPhone  (Read 4514 times)

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Offline jjTopic starter

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Offline save2600

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Re: No Commodore 64 emualtor for iPhone
« Reply #1 on: June 22, 2009, 03:03:27 PM »
That would be an affirmative for users of 'cracked' iPhones though.

http://useloos.com/mediaplayer/?itemid=7116
« Last Edit: June 22, 2009, 03:07:36 PM by save2600 »
 

Offline quarkx

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Re: No Commodore 64 emualtor for iPhone
« Reply #2 on: June 22, 2009, 03:11:32 PM »
Quote
Ruling bodes badly for Spectrum

LOL,
SO..many..IPhone/apple jokes for this.... must reframe from.. trolling....like why would Apple what to emulate a system that's better then the Iphone anyway....
opps ... sorry..
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Offline bloodline

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Re: No Commodore 64 emualtor for iPhone
« Reply #3 on: June 23, 2009, 12:03:12 AM »
Quote

I don't imagine you'd get away with an actual emulation, not in actionscript at any rate.

Having said that, there is a javascript 6502 emulator page out there somewhere. I just can't imagine someone writing a 680x0 emulator in a language like that


The above is a quote from Karlos in another thread...

You have to wonder, could a C64 emulator be written in Javascript? If it could, then you could run it on an iPhone happily (or any webkit device)... with the new HTML5 tags, I think one could write something really quite reasonable!

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Re: No Commodore 64 emualtor for iPhone
« Reply #4 on: June 23, 2009, 04:46:28 AM »
Quote from: quarkx;512880
LOL,
.....like why would Apple what to emulate a system that's better then the Iphone anyway....
..


LOL...totally agree :-)
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Offline ElPolloDiabl

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Re: No Commodore 64 emualtor for iPhone
« Reply #5 on: June 23, 2009, 05:02:38 AM »
I looovvve the raster graphics. Looked silky in performance. Shame Apple don't want it. Maybe it was too good. They thought it was better than the iphone OS3.0 interface.
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Offline Marcb

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Re: No Commodore 64 emualtor for iPhone
« Reply #6 on: June 23, 2009, 07:42:00 AM »
Quote from: quarkx;512880
LOL,
SO..many..IPhone/apple jokes for this.... must reframe from.. trolling....like why would Apple what to emulate a system that's better then the Iphone anyway....
opps ... sorry..

:laughing:   So who is going to start the "C64 better than Iphone?" thread?
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Offline DiskDoctor

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Re: No Commodore 64 emualtor for iPhone
« Reply #7 on: June 23, 2009, 09:26:28 AM »
@bloodline

good point, thanks.

Quote from: Marcb;512999
:laughing:   So who is going to start the "C64 better than Iphone?" thread?


Or even -

"is iPhone playing C=64 catchup?" :lol:
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Offline chiark

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Re: No Commodore 64 emualtor for iPhone
« Reply #8 on: June 23, 2009, 10:26:56 AM »
Quote from: save2600;512878
That would be an affirmative for users of 'cracked' iPhones though.

http://useloos.com/mediaplayer/?itemid=7116


What you makes you think that?  That video is from manomeo, the developers: the Apple SDK allows you to deploy to devices for testing if you pay your $99...  It's not necessarily a jailbroken phone.  Unless I'm missing something?

I personally want to see it in Cydia Paid Apps :D
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Offline jjTopic starter

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Re: No Commodore 64 emualtor for iPhone
« Reply #9 on: June 23, 2009, 12:30:33 PM »
think they are saying that users of cracked iphones will be able to use the emulator
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Offline bloodline

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Re: No Commodore 64 emualtor for iPhone
« Reply #10 on: June 23, 2009, 12:40:23 PM »
Quote from: JJ;513030
think they are saying that users of cracked iphones will be able to use the emulator


Or if I port the emulator myself... Apple allow you to run any software you care to code/port on your own phone.

Offline koaftder

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Re: No Commodore 64 emualtor for iPhone
« Reply #11 on: June 23, 2009, 01:41:03 PM »
Quote
Publisher Manomio thought it was on to a good thing; cashing in on all those iPhone users still desperate to hear the congratulatory speech at the end of Impossible Mission, but despite apparently having the vocal support of Apple Europe, the completed application fell foul of the iTunes rules and won't be available.


Boo Hoo. I'm registered in the dev program for iPod Touch/iPhone and the first thing I did was read the license. No doubt they did too. No whining when violate terms you willfully agreed to.

Apple probably doesn't want to risk liability from hosting rom warez on iTunes, but I'd guess the main reason for the no VM clause is to prevent folks from completely subverting the app store.
 

Offline bloodline

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Re: No Commodore 64 emualtor for iPhone
« Reply #12 on: June 23, 2009, 01:56:15 PM »
Any object to continuing this thread as a disscusion regarding writing an emulator in Javascript and using the HTML 5 DOM for I/O... I suggest we stet with the C64 as our ref platform :)

Offline koaftder

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Re: No Commodore 64 emualtor for iPhone
« Reply #13 on: June 23, 2009, 02:05:17 PM »
Quote from: bloodline;513045
Any object to continuing this thread as a disscusion regarding writing an emulator in Javascript and using the HTML 5 DOM for I/O... I suggest we stet with the C64 as our ref platform :)


I think that would be awesome. Isn't there an NES emulator floating around, written in JS? 500MHz ARM should be enough to do it, even with all the overhead.
 

Offline bloodline

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Re: No Commodore 64 emualtor for iPhone
« Reply #14 on: June 23, 2009, 02:20:36 PM »
Quote from: koaftder;513047
I think that would be awesome. Isn't there an NES emulator floating around, written in JS? 500MHz ARM should be enough to do it, even with all the overhead.


Certainly the latest JS engines are getting some crazy good benchmarks! I think the JS engine on the iPhone is "Nitro", and that rocks!!! :)