Welcome, Guest. Please login or register.

Author Topic: Developer strikes it rich with iPhone game  (Read 2475 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline persiaTopic starter

  • Hero Member
  • *****
  • Join Date: Sep 2006
  • Posts: 3753
    • Show only replies by persia
Developer strikes it rich with iPhone game
« on: November 21, 2008, 07:33:48 PM »
Developer strikes it rich with iPhone game
By Brandon Griggs
CNN
 
(CNN) -- With its glassy touch screen, powerful graphics, crisp sound and tilt feature, the iPhone is more than a smart phone for some users -- it's a portable entertainment system.

It's also become a potential gold mine for entrepreneurs who create games for the device. Just ask Steve Demeter, developer of the popular puzzle game "Trism."

A former ATM software designer for a large bank, Demeter created "Trism" in his spare time and pitched it to Apple last spring. The company made the game available for download with the July launch of its App Store, an online provider of applications for its iPods and iPhones.

Priced at $5, "Trism" earned Demeter $250,000 in profits the first two months.

"It's done phenomenal business," said Demeter, 29, who lives in the California's San Francisco Bay area. "I'm very honored that so many people would enjoy my game. I get e-mails from 50-year-old ladies who say, "I don't play games, but I love Trism.' That's the coolest thing."

It can take dozens of professional developers and millions of dollars to create a video game for a traditional console such as a PlayStation or an Xbox. But the iPhone and the App Store have helped democratize game development by opening the field to any software coder with talent and a clever idea, industry observers say.

"A single one of these titles can be turned around for pennies by comparison in just weeks by a single hobbyist working in their off-hours," said Scott Steinberg, publisher of DigitalTrends.com and author of "Get Rich Playing Games." "The overhead and barriers to entry are so low that virtually anyone can afford to take a crack, if not several, at hitting a home run."

Demeter took his crack after attending an iPhone conference in the summer of 2007. He spent months afterward brainstorming, by himself and with friends, about how to create an original game for the device. Once he got the idea for "Trism" in February he spent another four months coding the game on nights and weekends.

The result is a puzzle game, like "Bejeweled," in which players manipulate a colorful grid of triangles. Players score points by lining up three or more like-colored triangles in a row, with an iPhone twist: The triangles rearrange themselves depending on which way the player rotates the phone.

"I did the game myself, basically. I had a buddy of mine who actually came up with the name 'Trism.' I paid him a couple of grand. But other than that it [was] just me," Demeter told CNN. "It's a very simple-to-learn, hard-to-master puzzle game. It wasn't as hard [to develop] as a 3-D, gun-and-battle kind of game. But for the one-man team that I was, it was definitely a challenge."

Demeter quit his bank job two months ago and has launched a company, Demiforce, to develop more electronic games. Now he has a salaried staff, five games in development and two coming out by Christmas, including a spinoff to "Trism" called "Trismology."

"Apple has made it so easy to put [game publishing] in the palms of developers," he said. "You just make it and then you submit it to Apple. If you have a relevant, fun game or application, I don't see any reason why it shouldn't be approved."

Developers earn 70 percent of App Store proceeds from the sale of their games, with Apple taking 30 percent.

The field is getting crowded, though. There now are more than 1,500 iPhone games available from the App Store, up from about 900 two months ago.

"It's a rich and promising vein that several independent game publishers have been able to successfully tap," said DigitalTrends' Steinberg in an e-mail interview. "However, success stories remain the exception, not the norm -- as with any gold rush, what we're presently seeing is a massive number of prospectors looking to stake their claim.

"Many of the overnight successes we've witnessed enjoyed the benefits of timing and visibility, advantages quickly being eroded due to market oversaturation," Steinberg added. "Let's put it this way: I wouldn't tell anyone to quit their day job just yet. As with any Cinderella story, chances of recreating this kind of success are few and far between."


CNN
[SIGPIC][/SIGPIC]

What we\'re witnessing is the sad, lonely crowing of that last, doomed cock.
 

Offline InTheSand

  • Hero Member
  • *****
  • Join Date: Nov 2004
  • Posts: 1766
    • Show only replies by InTheSand
    • http://www.ali.geek.nz
Re: Developer strikes it rich with iPhone game
« Reply #1 on: November 21, 2008, 07:43:39 PM »
Quote

...the iPhone and the App Store have helped democratize game development by opening the field to any software coder with talent and a clever idea...

...

"Apple has made it so easy to put [game publishing] in the palms of developers," he said. "You just make it and then you submit it to Apple. If you have a relevant, fun game or application, I don't see any reason why it shouldn't be approved."


I won't even start to point out the problems with the above two statements! Apple? Democratic? Yeah, right...

DRMmed to death and dictatorial control over what users are "allowed" to put on their own hardware is the reality...

 - Ali
 

Offline Fransexy_

  • Sr. Member
  • ****
  • Join Date: Feb 2005
  • Posts: 317
    • Show only replies by Fransexy_
Re: Developer strikes it rich with iPhone game
« Reply #2 on: November 21, 2008, 07:44:37 PM »
It seems more propaganda than a news
DON\'T TAKE LIFE SO SERIOUSLY AFTER ALL NOBODY GETS OUT ALIVE OF IT
 

Offline Hans_

Re: Developer strikes it rich with iPhone game
« Reply #3 on: November 21, 2008, 08:55:57 PM »
I wonder if this article caused iPhone SDK downloads to spike a bit. There's nothing like the promise of quick money to get people moving. Unfortunately, that means that there'll be an overload of silly little games on sale that will saturate the market.

Personally, I never saw the point in playing games on a phone, but then, my phone is old, has a tiny screen, and its three games suck.

Hans

http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project.
 

Offline ChaosLord

  • Hero Member
  • *****
  • Join Date: Nov 2003
  • Posts: 2608
    • Show only replies by ChaosLord
    • http://totalchaoseng.dbv.pl/news.php
Re: Developer strikes it rich with iPhone game
« Reply #4 on: November 21, 2008, 09:16:42 PM »
Propaganda
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline beller

  • S.A.C.C.
  • Hero Member
  • *
  • Join Date: Dec 2004
  • Posts: 657
    • Show only replies by beller
Re: Developer strikes it rich with iPhone game
« Reply #5 on: November 21, 2008, 09:26:06 PM »
The game also runs on the iPod touch and is on sale for $2.99.  Super game and very addictive....

I think some folks need too lighten up a bit...geez.
 

Offline CaptChaos

  • Full Member
  • ***
  • Join Date: Sep 2004
  • Posts: 212
    • Show only replies by CaptChaos
Re: Developer strikes it rich with iPhone game
« Reply #6 on: November 21, 2008, 09:52:56 PM »
What an absolute crock of s%&t.
 

Offline ZeBeeDee

  • Hero Member
  • *****
  • Join Date: Jan 2007
  • Posts: 1081
    • Show only replies by ZeBeeDee
Re: Developer strikes it rich with iPhone game
« Reply #7 on: November 21, 2008, 09:54:42 PM »
Quote

CaptChaos wrote:
What an absolute crock of s%&t.


Well said!
To err is human ... to BOING divine!

[SIGPIC][/SIGPIC]
 

Offline bloodline

  • Master Sock Abuser
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 12113
    • Show only replies by bloodline
    • http://www.troubled-mind.com
Re: Developer strikes it rich with iPhone game
« Reply #8 on: November 21, 2008, 09:57:58 PM »
MIEOW!!!!!



Offline arkanoid

  • Full Member
  • ***
  • Join Date: Feb 2007
  • Posts: 174
    • Show only replies by arkanoid
Re: Developer strikes it rich with iPhone game
« Reply #9 on: November 22, 2008, 12:20:16 AM »
I think we all agree, bu%%Sh%tt propaganda.

Apple's promotions and marketing department must be waaaaay behind the times on our ability to detect such blatant crud. Next they'll be telling us that using the SDK helps to fight phantom terrorists and prevent Global Warming.

I actually work with a guy who has been granted "permission" to dev on the iPhone and he told me that all the bureaucracy involved is a complete nightmare. I know who I believe, so STFU and die Apple.
Peg2/G4/MorphOS
Amiga A1200/060
 

Offline bloodline

  • Master Sock Abuser
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 12113
    • Show only replies by bloodline
    • http://www.troubled-mind.com
Re: Developer strikes it rich with iPhone game
« Reply #10 on: November 22, 2008, 02:07:31 AM »
Quote

arkanoid wrote:
I think we all agree, bu%%Sh%tt propaganda.

Apple's promotions and marketing department must be waaaaay behind the times on our ability to detect such blatant crud. Next they'll be telling us that using the SDK helps to fight phantom terrorists and prevent Global Warming.

I actually work with a guy who has been granted "permission" to dev on the iPhone and he told me that all the bureaucracy involved is a complete nightmare. I know who I believe, so STFU and die Apple.


[color=800080]Personal insult removed by moderator[/color]

Anyone can get the SDK, anyone can develop a game/app... and if you think your work is good enough, sell it at what ever price you want via a direct link to your customer... and you get to take 70% of the sale price.

You "know a guy"... bull... you are a lying 14 year old with nothing better to do :roll:

Edit by moderator
Posting Guidelines
Quote
The following types of posts or comments are subject to automatic moderation or deletion without question:
1. Any post or comment that insults or defames any user of the site, including the webmasters or moderators.

Offline ChaosLord

  • Hero Member
  • *****
  • Join Date: Nov 2003
  • Posts: 2608
    • Show only replies by ChaosLord
    • http://totalchaoseng.dbv.pl/news.php
Re: Developer strikes it rich with iPhone game
« Reply #11 on: November 22, 2008, 02:16:23 AM »
@Bloodline

Please get the Apple iphone SDK and give it to me.
I'd like to have a look.  Thanks.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline odin

  • Colonization had Galleons
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 6796
    • Show only replies by odin
Re: Developer strikes it rich with iPhone game
« Reply #12 on: November 22, 2008, 02:25:56 AM »
:lol:@bloodline. Dare no-one criticise the Holy Corporation or face the wrath of the zealots. Right?

Offline bloodline

  • Master Sock Abuser
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 12113
    • Show only replies by bloodline
    • http://www.troubled-mind.com
Re: Developer strikes it rich with iPhone game
« Reply #13 on: November 22, 2008, 02:34:37 AM »
Quote

ChaosLord wrote:
@Bloodline

Please get the Apple iphone SDK and give it to me.
I'd like to have a look.  Thanks.


Just go to apple.com and download it... It's free...

Offline bloodline

  • Master Sock Abuser
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 12113
    • Show only replies by bloodline
    • http://www.troubled-mind.com
Re: Developer strikes it rich with iPhone game
« Reply #14 on: November 22, 2008, 02:40:58 AM »
Quote

odin wrote:
:lol:@bloodline. Dare no-one criticise the Holy Corporation or face the wrath of the zealots. Right?


I have no problem with people not liking Apple... I just get pissed off when people sprout crap, people who have never used an iPhone, people who have never developed for the iphone an people who have never sold an app for the iPhone.

The zealots are the ones posting in this thread, who can't appreciate that Apple have got something right... That's why apple are still here and our beloved Amiga is dead! Dead and we let it happen.