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Author Topic: >256 colors with Indivision for A1200?  (Read 7999 times)

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Offline kolla

Re: >256 colors with Indivision for A1200?
« Reply #44 from previous page: March 15, 2010, 10:30:18 PM »
Quote from: NovaCoder;547740
So I when it's released we should get a nice fast 800x600 256 colour mode :)


Yay! Looking for forward to it! :)
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Offline Cammy

Re: >256 colors with Indivision for A1200?
« Reply #45 on: March 15, 2010, 11:32:48 PM »
Way to go, Ratte! A true 800x600 mode at last would be great, especially for those 020+ Indivision ECS owners.

On another note, was HighGFX Extreme ever finished and usable? I remember testing it unsuccessfully, but perhaps it was because my Indivision hadn't been flashed to the latest firmware yet.

Keep up the good work! :)
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Offline NovaCoder

Re: >256 colors with Indivision for A1200?
« Reply #46 on: March 15, 2010, 11:35:17 PM »
Quote from: Cammy;547757
Way to go, Ratte! A true 800x600 mode at last would be great, especially for those 020+ Indivision ECS owners.

On another note, was HighGFX Extreme ever finished and usable? I remember testing it unsuccessfully, but perhaps it was because my Indivision hadn't been flashed to the latest firmware yet.

Keep up the good work! :)


I heard that it was finished ages ago, just waiting for Oliver to update the FPGA (seems to be a bit slow).
« Last Edit: March 15, 2010, 11:51:28 PM by NovaCoder »
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Offline gertsy

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Re: >256 colors with Indivision for A1200?
« Reply #47 on: March 16, 2010, 10:17:34 AM »
Quote from: kolla;547438
This is getting silly.
Nowhere does it claim to be a graphics card.
Nowhere does it claim to add 24bit screenmodes.
Nowhere does it claim to make the graphics faster.
Nowhere does it claim to make the machine faster.
Nowhere does it claim to make your penis bigger.

It's just a scandoubler/flickerfixer with 24bit output.


Man I was convinced about the last claim and was looking to get one.  But now you've dashed my high hopes...

I'm Sad.
 

Offline Crumb

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Re: >256 colors with Indivision for A1200?
« Reply #48 on: March 16, 2010, 01:31:27 PM »
Quote from: warpdesign;547435
It is misleading: two or three people here already got wrong because of that. Unless you're really into technical stuff, you'll interpret it as supporting (adding) 24bit in AGA. Weather it was done on purpose or not is left to the appreciation of everyone (I wouldn't be surprised it was).

Adding something like "full-AGA support, including HAM8 modes (HighGFX HAM8 supported)" would be ok as I see it.


AGA has always been 24bits. Ham8 has nothing to do with the scandoubler being 24bit or not. AGA uses 24bits to define each colour of the palette. And that means smooth 24bit gradients instead of 16bit ones with ocs-like colour banding.

I wouldn't buy any scandoubler/flickerfixer for my AGA machines that was not true 24bit.

Indivision is advertised as 24bit Flickerfixer, not as a 24bit graphic card.

Indivision also allows using screenmodes that are usually unfriendly with most of monitors.

I think that people should learn that AGA has always been 24bit but cheap flickerfixers&scandoublers (like CV3D one) degraded colour quality because these weren't true 24bits.
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Offline Ratte

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Re: >256 colors with Indivision for A1200?
« Reply #49 on: March 23, 2010, 11:31:20 PM »
SuperPlus V40.0 800x600 48Hz/15kHz (results from betatest compared to Super72)
A4000D - Blizzard 4030/882 @ 50 MHz - 2MB Chip / 16MB Fast - OS3.1 - P96Speed1.2


8 Bitplanes = 256 Colors

RectFill x 1.76
RectFillPattern x 1.73
WritePixel x 1.40
WriteChunkyPixels x 1.71
WritePixelArray8 x 1.21
WritePixelLine8 x 1.36
DrawEllipse x 1.73
DrawCircle x 1.75
Draw x 1.92
Draw Hor/Ver x 2.00
ScrollRasterX x 1.50
ScrollRasterY x 1.67
Text x 1.91
BltBitMap x 1.97
BltBitMapRastPort x 1.99
BitMapScaling x 2.14
OpenWindow x 1.50
MoveWindow x 1.83
SizeWindow x 1.55
CON-Output x 1.53


6 Bitplanes = 64 Colors

RectFill x 1.14
RectFillPattern x 1.22
WritePixel x 1.03
WriteChunkyPixels x 1.00
WritePixelArray8 x 1.02
WritePixelLine8 x 1.00
DrawEllipse x 1.05
DrawCircle x 1.02
Draw x 1.36
Draw Hor/Ver x 1.35
ScrollRasterX x 1.00
ScrollRasterY x 1.14
Text x 1.34
BltBitMap x 1.05
BltBitMapRastPort x 1.05
BitMapScaling x 1.02
OpenWindow x 1.11
MoveWindow x 1.02
SizeWindow x 1.10
CON-Output x 1.02


4 Bitplanes = 16 Colors

RectFill x 1.03
RectFillPattern x 1.04
WritePixel x 1.03
WriteChunkyPixels x 1.00
WritePixelArray8 x 1.02
WritePixelLine8 x 1.00
DrawEllipse x 1.06
DrawCircle x 1.05
Draw x 1.23
Draw Hor/Ver x 1.21
ScrollRasterX x 1.00
ScrollRasterY x 1.00
Text x 1.15
BltBitMap x 1.02
BltBitMapRastPort x 1.02
BitMapScaling x 1.02
OpenWindow x 1.00
MoveWindow x 1.16
SizeWindow x 1.04
CON-Output x 1.02
 

Offline warpdesign

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Re: >256 colors with Indivision for A1200?
« Reply #50 on: March 24, 2010, 11:33:31 AM »
Quote

Indivision is advertised as 24bit Flickerfixer, not as a 24bit graphic card.

The thing is, for most people, reading "24bit" means 24bit screenmodes... Most people may be wrong, you won't change them. So this is misleading for most people.

There is a way to acurrately describe the project *without* misleading people. That's my point.
 

Offline Ratte

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Re: >256 colors with Indivision for A1200?
« Reply #51 on: March 24, 2010, 11:47:55 AM »
CanĀ“t  you call HAM8 a 24Bit-screenmode ?!
The number of bits are standing for colordeep not for bitplanesnumbers.
8 bit per gun (RGB) are 24 Bit and they can be displayed all toghter at the same time on the same screen.
 

Offline Crumb

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Re: >256 colors with Indivision for A1200?
« Reply #52 on: March 24, 2010, 12:46:03 PM »
Quote from: warpdesign;549482
The thing is, for most people, reading "24bit" means 24bit screenmodes... Most people may be wrong, you won't change them. So this is misleading for most people.

There is a way to acurrately describe the project *without* misleading people. That's my point.

AGA screens can have 24bit colour accuracy even if you just display 2 colours. Scandoublers/flickerfixers need 24bit accuracy and Indivision is advertised correctly.

It seems that recently a few people confuse flickerfixers with graphic cards. It's not Jen's fault. It's like buying a high quality cd player and complaining because it doesn't play bluerays. I guess CD player producers will have to add an sticker claiming "it's not a blueray player".

Indivision is better than the average flickerfixer because:
-it's true 24bit and doesn't degrade colours
-it works with TFT monitors
-it can show screenmodes like 1280x1024 and 800x600 that no other flickerfixer can show.

Average Joe user doesn't know what an amiga is and some people had not contact with classic amiga for years. Let me know when was the last time you turned on a classic. That's the reason you confuse 24bit with RTG.
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Offline desiv

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Re: >256 colors with Indivision for A1200?
« Reply #53 on: March 24, 2010, 03:42:10 PM »
Quote from: Crumb;549490
It's like buying a high quality cd player and complaining because it doesn't play bluerays. I guess CD player producers will have to add an sticker claiming "it's not a blueray player".

Actually that's not what it's like at all.

Unless your CD player says that it plays "Blueray quality" disks or something similar...

The issue isn't that people are saying the Indivision marketing is wrong.  They are saying it's not 100% clear to all of their audience.
As evidenced by the number of people complaining about it.

I didn't see a problem with it, but I was aware of the technical terms.

It reminds me a bit more of the early descriptions of the SD Card floppy adapter that's being offered.  Some of the initial descriptions said that it supported read write.  But, when you read their page, it mentioned the formats, and the Amiga format was read-only.  I can see on their forums that several people missed that.  It's much more clear on their pages now, but initially it was a bit buried.

However, I was OK with that too, because it wasn't a polished - commercial distribution..  It's some guys hacking this stuff together really well..

So, what am I saying?  hmm..  :confused:  Not sure..  Just rambling before I get my caffeine I guess.  :-)

But I do think the terms are confusing to a certain percentage of their audience, even if those terms are technically accurate...

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Offline NovaCoder

Re: >256 colors with Indivision for A1200?
« Reply #54 on: March 24, 2010, 10:33:01 PM »
Quote from: Ratte;549404
SuperPlus V40.0 800x600 48Hz/15kHz (results from betatest compared to Super72)
A4000D - Blizzard 4030/882 @ 50 MHz - 2MB Chip / 16MB Fast - OS3.1 - P96Speed1.2


8 Bitplanes = 256 Colors

RectFill x 1.76
RectFillPattern x 1.73
WritePixel x 1.40
WriteChunkyPixels x 1.71
WritePixelArray8 x 1.21
WritePixelLine8 x 1.36
DrawEllipse x 1.73
DrawCircle x 1.75
Draw x 1.92
Draw Hor/Ver x 2.00
ScrollRasterX x 1.50
ScrollRasterY x 1.67
Text x 1.91
BltBitMap x 1.97
BltBitMapRastPort x 1.99
BitMapScaling x 2.14
OpenWindow x 1.50
MoveWindow x 1.83
SizeWindow x 1.55
CON-Output x 1.53


6 Bitplanes = 64 Colors

RectFill x 1.14
RectFillPattern x 1.22
WritePixel x 1.03
WriteChunkyPixels x 1.00
WritePixelArray8 x 1.02
WritePixelLine8 x 1.00
DrawEllipse x 1.05
DrawCircle x 1.02
Draw x 1.36
Draw Hor/Ver x 1.35
ScrollRasterX x 1.00
ScrollRasterY x 1.14
Text x 1.34
BltBitMap x 1.05
BltBitMapRastPort x 1.05
BitMapScaling x 1.02
OpenWindow x 1.11
MoveWindow x 1.02
SizeWindow x 1.10
CON-Output x 1.02


4 Bitplanes = 16 Colors

RectFill x 1.03
RectFillPattern x 1.04
WritePixel x 1.03
WriteChunkyPixels x 1.00
WritePixelArray8 x 1.02
WritePixelLine8 x 1.00
DrawEllipse x 1.06
DrawCircle x 1.05
Draw x 1.23
Draw Hor/Ver x 1.21
ScrollRasterX x 1.00
ScrollRasterY x 1.00
Text x 1.15
BltBitMap x 1.02
BltBitMapRastPort x 1.02
BitMapScaling x 1.02
OpenWindow x 1.00
MoveWindow x 1.16
SizeWindow x 1.04
CON-Output x 1.02


Very impressive, looks like '>256 colors with Indivision for A1200' is a yes then ;)
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Offline Gulliver

Re: >256 colors with Indivision for A1200?
« Reply #55 on: March 24, 2010, 10:42:03 PM »
Can a non indivision Amiga use this SuperPlus modes? If so, where can I get it to give it a try?

Thanks in advance
 

Offline warpdesign

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Re: >256 colors with Indivision for A1200?
« Reply #56 on: March 25, 2010, 06:41:32 PM »
Quote

But I do think the terms are confusing to a certain percentage of their audience, even if those terms are technically accurate...

Sigh... thank you!