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Author Topic: Optimising Doom for a GFX card  (Read 1757 times)

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Offline MarkAshleyTopic starter

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Optimising Doom for a GFX card
« on: November 14, 2005, 10:32:47 PM »
I downloaded DoomAttack and installed it on my A1200, 040/33, Mediator/Voodoo 3000.

I selected a 640x480x8 screenmode on the Voodoo and I have to say I was disappointed with the performance. I used to play Doom on my AteoBus/Pixel64 and seem to remember getting good performance from it. Any yes, I was using the 040 versrsion of the executable.

Is there a setting I have missed, or is there a better version of Doom that will make better use of my GFX card?

Thanks
Mark
A1200
Blizzard 040/33/128MB
Mediator PCI
Voodoo 3000
All stuffed in to a D-BOX
 

Offline MarkAshleyTopic starter

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Re: Optimising Doom for a GFX card
« Reply #1 on: November 15, 2005, 12:15:13 PM »
I would prefer to see a version which makes better use of P96. Surely this would give better performance?
A1200
Blizzard 040/33/128MB
Mediator PCI
Voodoo 3000
All stuffed in to a D-BOX
 

Offline MarkAshleyTopic starter

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Re: Optimising Doom for a GFX card
« Reply #2 on: November 15, 2005, 08:39:41 PM »
Fair enough, I don't really understand how these things work  :roll:  I guess it's slow despite the Voodoo because it's relatively processor intensive???
A1200
Blizzard 040/33/128MB
Mediator PCI
Voodoo 3000
All stuffed in to a D-BOX
 

Offline MarkAshleyTopic starter

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Re: Optimising Doom for a GFX card
« Reply #3 on: November 15, 2005, 09:37:22 PM »
Quote

Karlos wrote:
The best bet for a big speedup on your voodoo would be to try to port one of the GLDoom jobbies that have arisen since it went open source.

Yeah, ok I'll get right on it  :-P

Anyone know if a port is in progress?
A1200
Blizzard 040/33/128MB
Mediator PCI
Voodoo 3000
All stuffed in to a D-BOX
 

Offline MarkAshleyTopic starter

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Re: Optimising Doom for a GFX card
« Reply #4 on: November 16, 2005, 08:08:34 AM »
Quote

Karlos wrote:
Quote

MarkAshley wrote:
Quote

Karlos wrote:
The best bet for a big speedup on your voodoo would be to try to port one of the GLDoom jobbies that have arisen since it went open source.

Yeah, ok I'll get right on it  :-P

Anyone know if a port is in progress?


I don't know of any, but PC developers really pushed the old game with replacement engines like Doomsday. I expect their source is available but it might be a big job for people who aren't heavily into both amiga and win32 coding.


I don't know anything about either  :-(  Best I can do is knock up an UI in Interface Builder and put some AppleScript behind it in XCode  :lol:  (actually this is quite a powerful combination. But it's hardly going to port Doom...)
A1200
Blizzard 040/33/128MB
Mediator PCI
Voodoo 3000
All stuffed in to a D-BOX