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Author Topic: Aladdin4D is not totally useless  (Read 4908 times)

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Offline Aegis

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Re: Aladdin4D is not totally useless
« on: May 06, 2013, 04:56:10 PM »
Ah, I used LightWave on the Amiga up to and including v5 - still have fond memories of using my miggy for indie film work.

These days I'm still using LightWave (11.5) but increasingly I'm using MODO - by Amiga LW's original devs :)

Here's some stuff from 1999 :D





« Last Edit: May 06, 2013, 05:03:20 PM by Aegis »
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Offline Aegis

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Re: Aladdin4D is not totally useless
« Reply #1 on: May 07, 2013, 03:19:59 AM »
Quote from: ral-clan;733923
I know Lightwave 5 is old by today's standards, but am I wrong in thinking that someone could still turn out some respectable work in it?  Your renders look pretty good (I especially like the middle one of the buildings), and with what you know now, you could probably improve on them.


Oh, absolutely - whilst LW5 is lacking some some of the more recent advances in 3D modeling and rendering (global illumination, HDRI, UV mapping, normal maps, displacements and sub-division surfaces being the most noticeable) - it still does 90% of what most 3D jobs are - modeling, surfacing, lighting and rendering - in fact, it'd be interesting to do something in Amiga LightWave just to see what it's still capable of :D

A lot of it just comes down to tricks you learn over the years using these tools - there's ways of faking global illumination using spinning light setups - volume effects (like the smoke in the lights from that police car thing) can be faked with procedural textures.

LightWave's biggest limitation on the Amiga is render times though - I remember rendering the Bladerunner animation that came with the LW content - on my 68060 it took a week - it takes less than an hour on my i7 :)
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Offline Aegis

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Re: Aladdin4D is not totally useless
« Reply #2 on: May 07, 2013, 04:02:26 AM »
Some more stuff done in LW5:



This was done for a Discovery Channel show called 'The Unexplained' - each of us in the studio had a letter from 'Unexplained' to do - I got 'X' :D



Goofing around with a sci-fi style radar dish - wasn't for any specific job but I think we ended up using it in the background of something - uses Ron Thornton's infamous 'generic panels' :D



Simon Percy (now at Darkside Animation) modeled this Spitfire but I did the surfacing for it - that cable always bothered me though - too thick :)

These were all done in the PC version of LW5 since that was what the studio (AMGFX) was using - functionally the Amiga and PC versions were identical though (I preferred using the Amiga though obviously ;))
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Offline Aegis

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Re: Aladdin4D is not totally useless
« Reply #3 on: May 07, 2013, 04:15:49 AM »
Quote from: magnetic;733960
thats not true AFAIK. The Pc version is more feature rich. Especially the fact that your object stays in its real shape on PC version and doesnt turn into a weird rectangle box when moved like in Amiga version...

Not version 5 - they were identical (in fact, the Amiga version was slightly ahead since it had its 'wobbly' backface-culled perspective view in Modeler).

*Edit* Actually, my bad - the PC version had solid 3D - that was nice :) Still the same functionality though - it was LW4 where the Amiga still (sorta) had the jump on the PC (not in render times though) - I used LW4 on Dec Alphas at Digital Integration whilst working on 'Hind' :)

LW5.5 never got an Amiga release and added some new functionality and a new UI but it wasn't until LW6 that the software distanced itself considerably from the last Amiga version (GI, sub-division surfaces, HDRI, UV-mapping etc.)

http://www.lightwiki.com/wiki/LightWave_History
« Last Edit: May 07, 2013, 04:18:48 AM by Aegis »
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Offline Aegis

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Re: Aladdin4D is not totally useless
« Reply #4 on: May 07, 2013, 02:01:29 PM »
Aladdin looks like fun actually but I don't really have the time to learn another 3D package :) The stuff you've been working on looks good though - looking forward to seeing more!

There was certainly a lot of stuff that got added in later versions of LW, but it's still the software that created B5 and seaQuest DSV so the Amiga version has quite the pedigree :)

LightWave was pretty good with image sequences (either frames or IFF anims as I hazily recall) so I'm pretty sure you could have an image sequence in the background for Layout albeit in B&W as you mentioned.
Catapultem habeo. Nisi pecuniam amnem mihi dabis, ad caput tuum saxum immane mittam.
I have a catapult. Give me all the money, or I will fling an enormous rock at your head.