So I played through the first 5 levels of Breathless yesterday. Almost finished the 6th level, but then it crashed... Not a bad game I must say, the actual experience is not that far off from the game-that-we-shall-not-mention. The graphics is not bad and it has more variety than I thought (besides the opening stage). I'm playing on 060 in 1x2 full screen and with mouse control it seems fluent to me (1x1 was playable, but mouse was a little jerky).
I found the game quite difficult in the beginning, but I once I got the rhythm it was actually quite simple to blast through the levels - mouse control and strafing help a lot.
The gripes - I want to see my weapon, it does a lot for the atmosphere. The level desing isn't great - a lot of huge empty rooms that don't make sense, but that's normal for a 1st gen FPS. I'd like more variety in enemies, sfx differing in volume (when I activate a switch the opening wall sounds like it's right behind my back even though it's on the other end of the map).
Overall it's not bad for what it is.
Still it's hard for me to understand why would anyone want to play 3D games on Amiga (especially AGA) and why would anyone want to play 1st generation FPS regardless of platform today (maybe with the expection of.... DOOM...). This is a genre that has really evolved and improved a lot.
Its an acquired taste
I enjoy a lot of those old FPS games, both amiga and PC (games like Alien Trilogy and Blood f.x.).
If I had to pick something, its nice to have a change from ultra realistic looking (space) marine dudes that tend to dominate the FPS genre, and I like a break from my usual poison of UT2004
Thanks for giving it a shot though. Too bad the game crashed.
There are quite a few different enemies in the game but only 3 types or so per "world", so you have to blast through 5 levels of the same 3 guys before meeting new ones. A bit disappointing but maybe it was easier on memory limitations back then, who knows.
I do agree it'd be nice to see the gun. At least you get a nice big cross hair.
It seems the hit boxes are pretty wide, so I rarely have trouble hitting a target.