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Author Topic: Lets talk or play... Breathless  (Read 4997 times)

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Offline motorollin

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Re: Lets talk or play... Breathless
« Reply #14 from previous page: December 28, 2010, 06:18:00 PM »
Quote from: runequester;602475
Set the window size to one or two steps below the max, and it should run pretty good on an 030. At least it does for me


Quote from: fishy_fiz;602480
If I recall correctly I played it on a blizz mk4 50mhz '030 and to look at it, it ran pretty well 1x1 in a step or 2 down from full screen, but really needed 2x1 for more accurate controls (the game seems to put gfx updates before input if I recall correctly).


You're both right - a couple of sizes below full screen is enough to get pretty smooth movement. The biggest problem is that controls are not really smooth enough, making it very difficult to aim. This makes it a bit annoying when you're trying to turn to fire at an enemy, and you can only shoot either side of it. I'll give it a try on 2x1 and see what effect that has on the controls.

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Lets talk or play... Breathless
« Reply #15 on: December 29, 2010, 12:16:58 PM »
@runequester
Yup, it's a tough game alright ;) I really wish mouse looking was implemented properly. Mouse look + WASD rocks :)

@Cammy
"Lets play" is a reasonable topic title IMO. Even if that "meme" annoys you, I think it's a bit unreasonable not to write it as the title of a thread suggesting that readers play a game...

Incidentally, I find the use of the word "meme" to refer to transitory Internet fads more annoying than these "memes" themselves ;)

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Lets talk or play... Breathless
« Reply #16 on: December 29, 2010, 06:09:43 PM »
Quote from: B00tDisk;602679
I liked the look of Breathless' corridors and textures, but the enemies looked like bath toys and the whole "stream of bullets" thing just annoys.  I much rather prefer "hitscan" weapons (point the gun, pull the trigger, enemy is struck) for ballistic weapons.  Rockets and energy weapons (strangely enough) I'm OK with seeing the ammo fly.


Actually I agree about the "stream of bullets". It does look tacky. After all, in the real world you can't see bullets flying through the air. Rockets you probably could, and energy weapons don't exist (at least in the form we see them in games AFAIK) so they can look however they want ;)

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Lets talk or play... Breathless
« Reply #17 on: December 29, 2010, 06:14:58 PM »
Quote from: fishy_fiz;602684
Sorry, I know it's off topic, but has anyone ever played Testament ? I had a demo from a CU Amiga magazine cover cd, but I enjoyed it more than Breathless and actually preferred the visual style more. Textures probably werent as well drawn, but there was more color and it didnt look so much like a generic "game that shall not be named" rip off. (visually I mean, the games themselves (doom/breathless) play very differently)


No I never played it. IIRC it was released just before I got rid of all my original Amiga gear. I wasn't too impressed by the graphics, which of course is of prime importance in a FPS ;)

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Lets talk or play... Breathless
« Reply #18 on: December 30, 2010, 05:17:13 PM »
Quote from: koshman;602809
Still it's hard for me to understand why would anyone want to play 3D games on Amiga (especially AGA) and why would anyone want to play 1st generation FPS regardless of platform today (maybe with the expection of.... DOOM...). This is a genre that has really evolved and improved a lot.

I think there's a certain kick to be had from seeing how well the Amiga could do FPSs when everyone was raving about Doom on the PC. The bad ones are awful, but the good ones really showed the Amiga's potential.

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Lets talk or play... Breathless
« Reply #19 on: December 30, 2010, 05:17:47 PM »
Quote from: runequester;602880
I installed Genetic again last night and it is aaaawesome. I can't believe how quick it runs on an 030, and still looks so great.


What spec are you running on?

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Lets talk or play... Breathless
« Reply #20 on: December 30, 2010, 05:33:17 PM »
Quote from: whabang;602890
Genetic species basically uses a Wolfenstein-esque engine with good textures and some transparent sprites. It's a cheap trick but the end result is awesome! :)


Didn't it use lighting and shading effects and multiple alpha sprites? ISTR the magazine reviews discussing the fact that GS employed these techniques, seen for years on the PC, for the first time in an Amiga FPS.

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Lets talk or play... Breathless
« Reply #21 on: December 30, 2010, 07:10:30 PM »
Quote from: koshman;602900
I know what you mean:-) I like playing mp3s and video on my Amigas just to see how far can I push them:-) But I prefer advanced demos to demonstrate Amiga's graphical capabilities as those have always been its strong point. I find it amusing that on my 060 the best running FPS as in fastest, most fluent, is Doom. Serkously. The most technically advanced then would be Quake - playable with RTG and OCed 060.

It's great to see what we can do with our old machines, both from the point of view of seeing how far they can be pushed, and also to see if they can keep up with comparable machines of the day (even if it is too late now ;))

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

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Re: Lets talk or play... Breathless
« Reply #22 on: December 30, 2010, 07:14:56 PM »
Quote from: runequester;602902
Moto - Its a 1230/56, and 64 megs of RAM, the new ones from Individual Computers. I dont know if the fact its SD RAM makes a significant difference here. I think the game is just very well coded.


Hmm, must be. I'm using a Blizzard 1230/50 with 16MB of RAM. Oh god, the upgrade monster has got me again :nervous:

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10