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Offline Hiddenevil

Re: Wii vs. CD32
« Reply #44 from previous page: April 20, 2008, 02:43:25 PM »

GF owns a Wii..I have a PS2, SNES, N64 and CD32..All of them are setup and ready to use..if i want kiddy console gaming go for the SNES..if i want a little 3D N64 or PS2..The CD32..feels more arcade..which is was i like about it.

People might shout at me for saying this..But my understanding is that the CD32 is considered a failed attempt by commodore at a games console..But my thoughts on this are. If the machine can still provide entertainment while bashing heads against SNES, N64, PS2, Wii titles..then it's not doing bad for it's age..not bad at all..

Now all we need are some people to band together and make games for the ruddy thing!
 

Offline Lozrus

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Re: Wii vs. CD32
« Reply #45 on: April 20, 2008, 02:51:42 PM »
Quote
That is because Commodore sucked at marketing. Commodore should have just copied Sega's advertising style in the early 1990's of just saying how pathetic their competition is and talking like the competition is so laughably bad they are no threat.

You mean like this? or like (maybe Commodores greatest marketing moment ever) this?
Personally, I usually hate marketing that stoops to putting down the competition but I just love that second one. Especially the carefully chosen location of the billboard.
 

Offline Xamiche

Re: Wii vs. CD32
« Reply #46 on: April 20, 2008, 03:35:19 PM »
Quote

Hammer wrote:
Quote

Xamiche wrote:
The CD32 may have been "32Bit" but it could in no way compete with the PS1 or Saturn IMHO. I think Mode 7 on the SNES would have even given the CD32 a run for it's money.

CD32 doesn’t have a proper 3D GPU.

Yes, we know.

[/quote]
You mean like this? or like (maybe Commodores greatest marketing moment ever) this?
Personally, I usually hate marketing that stoops to putting down the competition but I just love that second one. Especially the carefully chosen location of the billboard.[/quote]
:lol:
I think Commodores timing was all wrong, and they spread themselves too thin. They wanted to be a Big Box Computer, gaming computer and console company all rolled into one.
A500, A600, A1200, A2000, A4000D, A4000T, CD32
 

Offline Psy

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Re: Wii vs. CD32
« Reply #47 on: April 20, 2008, 03:36:28 PM »
Quote

Hammer wrote:
But in the 1992 and 1993, the X86 PCs is ascending as a gaming platform i.e. falling 486 based PC prices vs 040 based prices. The PC has advantage of native chunky graphic architecture for Doom type games.

Intellivision had more tame ads showing Intellivision games next to Atari 2600, Commodore could have done such ads till 1990 when Sega started its aggressive ads against Nintendo and simply copy Sega's more agressive style.

If we look at Sega's success, Sega went from less then 1% of the console market to over 50% in only 3 years.  If Amiga had that kind of rapid growth in market share in the early 90's then by 1993 the Amiga would be far too big to not get Doom ported to it.  Again remeber IBM probably would not have launched a counter advertising campaign to defend the X86 as a gaming platform, as IBM was already driven out of the PC market, also at the time Microsoft marketing would have no matched to Sega style marketing.

Lets not forget gaming on the X86 till 1998 was a pain in the add because of Dos being overly complex for the average gamer and Windows 95 sucking all around.  Commodore could have done ads showing how long it takes a game to work on Dos vs the Amiga.
 

Offline Xamiche

Re: Wii vs. CD32
« Reply #48 on: April 20, 2008, 03:41:33 PM »
Quote

Psy wrote:
Intellivision had more tame ads showing Intellivision games next to Atari 2600, Commodore could have done such ads till 1990 when Sega started its aggressive ads against Nintendo and simply copy Sega's more agressive style.

I honestly don't think it would have worked. Commodore did try aggressive 'anti' Sega type ads but it was too little too late. The mistakes from their past had just caught up with them.
A500, A600, A1200, A2000, A4000D, A4000T, CD32
 

Offline Psy

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Re: Wii vs. CD32
« Reply #49 on: April 20, 2008, 03:49:15 PM »
Quote

Lozrus wrote:
You mean like this? or like (maybe Commodores greatest marketing moment ever) this?
Personally, I usually hate marketing that stoops to putting down the competition but I just love that second one. Especially the carefully chosen location of the billboard.

The second is really cute as Sega of Europe slogan was "To be this good takes AGES" (AGES being SEGA spelled backwards) meaning Commodore took Sega of Europe's slogan and used it to poke fun at Sega.  

As for marketing that stoops to putting down the competition, while those ads put down Sega as they are ads for the CD32, Amiga ads would be putting down the X86 that would different as the X86 is no where as cool as Sega :)
 

Offline Psy

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Re: Wii vs. CD32
« Reply #50 on: April 20, 2008, 03:57:09 PM »
Quote

Xamiche wrote:
I honestly don't think it would have worked. Commodore did try aggressive 'anti' Sega type ads but it was too little too late. The mistakes from their past had just caught up with them.

Those were CD32 ads and Commodore couldn't even manufacture enough CD32s.

Anyway Sega was no threat to Commodore's main market as Sega left the home computer market even before the Commodore 128 launched. It was the Dos systems that Commodore should have been targeting with agressive ads.
 

Offline Crom00

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Re: Wii vs. CD32
« Reply #51 on: April 20, 2008, 04:33:42 PM »
It's funny that CD32's still wind up on EBAY every week From China (where  else) and at premium prices! So much for a failed console... meanwhiles used gamecubes, and dreamcasts go for like $30 bucks.

 

Offline Xamiche

Re: Wii vs. CD32
« Reply #52 on: April 20, 2008, 05:00:50 PM »
Quote

Crom00 wrote:
It's funny that CD32's still wind up on EBAY every week From China (where  else) and at premium prices! So much for a failed console... meanwhiles used gamecubes, and dreamcasts go for like $30 bucks.

Which shows exactly how idiosyncratic we Amiga fanboys can be.

As anyone who collects stamps will tell you, the rarer the item, the higher the price. Generally speaking. The relative cheapness of the Sega and Nintendo consoles is a testament to how successful they were. But if you were to put two consoles in front of me; a CD32 and a Gamecube, then tell me to choose I'd take the CD32 any day of the week. Not because I think it's better, but because I can pick up a dozen Nintendo consoles at any weekend flea market for under a hundred bucks. And the CD32 are just so damn cute.  :lol:
A500, A600, A1200, A2000, A4000D, A4000T, CD32
 

Offline amigakidd

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Re: Wii vs. CD32
« Reply #53 on: April 21, 2008, 08:51:13 PM »
I prefer Amiga CD32 over Nintendo Wii because the games are not casual cute, but really hardcore. Been a Nintendo fan a long time, but I'm more into Amiga gaming (recent convert) now since I got tired of the Wii and the DS. The CD32 has this cool punk-rock attitude to their games which is certainly better than the Wii. Wii is just too cutesy.

Amiga Inc should do a DTV-like Amiga CD32 plug-in with 40 games. That would rock.

Favorite Amiga Games: Agony, Shadow of the Beast, Superfrog, and Lemmings.
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Curious about: Amiga OS, Morph OS, X-Amiga, Amikit, Amiga Forever, WinUAE, Efika, Minimig,
and other forms Amiga-like Computers.
 

Offline Hammer

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Re: Wii vs. CD32
« Reply #54 on: April 22, 2008, 12:35:41 PM »
Quote

Psy wrote:
Quote

Hammer wrote:
But in the 1992 and 1993, the X86 PCs is ascending as a gaming platform i.e. falling 486 based PC prices vs 040 based prices. The PC has advantage of native chunky graphic architecture for Doom type games.

Intellivision had more tame ads showing Intellivision games next to Atari 2600, Commodore could have done such ads till 1990 when Sega started its aggressive ads against Nintendo and simply copy Sega's more agressive style.

If we look at Sega's success, Sega went from less then 1% of the console market to over 50% in only 3 years.  If Amiga had that kind of rapid growth in market share in the early 90's then by 1993 the Amiga would be far too big to not get Doom ported to it.  Again remeber IBM probably would not have launched a counter advertising campaign to defend the X86 as a gaming platform, as IBM was already driven out of the PC market, also at the time Microsoft marketing would have no matched to Sega style marketing.

Why would the X86 PC world care about IBM? Remember, IBM was against the PC clone market. IBM lost the PC market ever since the first 386 PC was launched (includes IBM's failed MCA vs Intel's VLB/PCI).

The defence of PC market is done by Intel (i.e. "Intel Inside" initiatives**), AMD (i.e. extended X86 to 64bits, X86 cloner), VIA(X86 cloner), S3(VIA), ATI(AMD), NVIDIA/3DFX and various other X86 centric IHVs.

"Intel Inside" initiatives was started sometime in 1990.
"Intel Inside" initiatives also herald the time that Intel Corp’s reference designs (includes Intel's VLB/PCI) leads X86 PC clone army, thus completely dethrones IBM in the X86 PC hardware design leadership. Also, Intel is active in complier technologies and optimisations.

CBM/MOS is not going to fight IBM, it's going to fight semi-conductor monster Intel Corp.


Quote

Lets not forget gaming on the X86 till 1998 was a pain in the add because of Dos being overly complex for the average gamer and Windows 95 sucking all around.

Not a big issue with DOS Protected Mode Interface (DPMI) games e.g. DOOM and Descent doesn't use EMS or XMS memory.

I was runing WinDoom soon after Win95 was released. MotoRacer (1997, DirectX 3) was runing on my S3 Virge 3D card just fine. I was running Win95 OSR2 (second Win95 release) pior to Win98 (1998).

WinDoom was one of the demos during development preview of Windows Chicago (aka Windows 95).

After S3 Virge 3D, I soon switch to nVIDIA Riva 128(1997,DirectX 5) and TNT(1998, DirectX 6).

I disagree with "Lets not forget gaming on the X86 till 1998 was a pain".
Amiga 1200 PiStorm32-Emu68-RPI 4B 4GB.
Ryzen 9 7900X, DDR5-6000 64 GB, RTX 4080 16 GB PC.
 

Offline Speelgoedmannetje

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Re: Wii vs. CD32
« Reply #55 on: April 22, 2008, 02:38:37 PM »
Quote

Hammer wrote:

I disagree with "Lets not forget gaming on the X86 till 1998 was a pain".
It sucked before the coming of DirectX/OpenGL. I've always been a PC user, but all the fussing around with conflicting IRQ's of soundcards and things like that. I got myself my first Amiga500 back in 1998 or so, and had to get used to it's user friendlyness (not having to boot in workbench to play games; "are all my disks broken? All are NDOS" :lol: )
And the canary said: \'chirp\'
 

Offline gdanko

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Re: Wii vs. CD32
« Reply #56 on: April 22, 2008, 03:09:17 PM »
Quote

motorollin wrote:
We're thinking of getting Mario Party. But TBH, we're bored of the Wii. Last night was the first time we played it in months. Once the novelty of the controllers wears off, it gets a bit dull.

--
moto


I would disagree. It depends on the game. I have some awesome games for the Wii. My newborn baby is the only thing keeping me off it.
 

Offline arkpandora

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Re: Wii vs. CD32
« Reply #57 on: April 22, 2008, 03:15:45 PM »
Quote
I've always been a PC user, but all the fussing around with conflicting IRQ's of soundcards and things like that. I got myself my first Amiga500 back in 1998 or so, and had to get used to it's user friendlyness


Most people (including most journalists - even Amiga specialists) since the 80s thought that bad architecture and operating system were the necessary drawbacks of any computer that was not a simple game console.  The reason for this is that these features were associated with the compatible PC computers which were in turn associated with both professional use and big-sized (even empty) desktop or tower boxes, both of which are strongly linked with a vulgar masculine obsession with power and "size".  As this obsession was unconscious, it may be enough to explain the monopoly of the worst computers and the fall of the Amiga.
 

Offline Psy

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Re: Wii vs. CD32
« Reply #58 on: April 22, 2008, 03:16:06 PM »
Quote

Hammer wrote:

Why would the X86 PC world care about IBM? Remember, IBM was against the PC clone market. IBM lost the PC market ever since the first 386 PC was launched (includes IBM's failed MCA vs Intel's VLB/PCI).

The defence of PC market is done by Intel (i.e. "Intel Inside" initiatives**), AMD (i.e. extended X86 to 64bits, X86 cloner), VIA(X86 cloner), S3(VIA), ATI(AMD), NVIDIA/3DFX and various other X86 centric IHVs.

"Intel Inside" initiatives was started sometime in 1990.
"Intel Inside" initiatives also herald the time that Intel Corp’s reference designs (includes Intel's VLB/PCI) leads X86 PC clone army, thus completely dethrones IBM in the X86 PC hardware design leadership. Also, Intel is active in complier technologies and optimisations.

CBM/MOS is not going to fight IBM, it's going to fight semi-conductor monster Intel Corp.

And how well could Intel counter Commodore slamming the X86 like Sega was doing with the SNES?

Also if Commodore had Amiga kiosks like Sega did (and later Nintendo when they saw what Sega was doing) including roaming kiosks that during summers are deployed at major events.

If done right youth would be exposed to far more Amiga marketing then X86 marketing thus kids would beg their parents to not get a lame X86 but a cool Amiga like the one they say on TV, print ads and they played on Amiga kiosks.


Quote

Not a big issue with DOS Protected Mode Interface (DPMI) games e.g. DOOM and Descent doesn't use EMS or XMS memory.

I was runing WinDoom soon after Win95 was released. MotoRacer (1997, DirectX 3) was runing on my S3 Virge 3D card just fine. I was running Win95 OSR2 (second Win95 release) pior to Win98 (1998).

WinDoom was one of the demos during development preview of Windows Chicago (aka Windows 95).

After S3 Virge 3D, I soon switch to nVIDIA Riva 128(1997,DirectX 5) and TNT(1998, DirectX 6).

I disagree with "Lets not forget gaming on the X86 till 1998 was a pain".

Compared to the Amiga, the X86 was a pain in the ass.
 

Offline arkpandora

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Re: Wii vs. CD32
« Reply #59 on: April 22, 2008, 03:43:58 PM »
Quote
And how well could Intel counter Commodore slamming the X86 like Sega was doing with the SNES?

Also if Commodore had Amiga kiosks like Sega did (and later Nintendo when they saw what Sega was doing) including roaming kiosks that during summers are deployed at major events.

If done right youth would be exposed to far more Amiga marketing then X86 marketing thus kids would beg their parents to not get a lame X86 but a cool Amiga like the one they say on TV, print ads and they played on Amiga kiosks.


I think that nothing could have countered the x86 PCs as long as their attraction was driven by as primary and unconscious impulses as the one I describe in my last post.  In this respect, linking the Amiga name with a console, whatever the kind of advertising, could only finish the Amiga.  This phenomenon should have been overcome by intelligence and information.  But, more or less wittingly, most journalists chose to embrace the public's primary views instead of guiding them.  And that was it.