Psy wrote:
Hammer wrote:
But in the 1992 and 1993, the X86 PCs is ascending as a gaming platform i.e. falling 486 based PC prices vs 040 based prices. The PC has advantage of native chunky graphic architecture for Doom type games.
Intellivision had more tame ads showing Intellivision games next to Atari 2600, Commodore could have done such ads till 1990 when Sega started its aggressive ads against Nintendo and simply copy Sega's more agressive style.
If we look at Sega's success, Sega went from less then 1% of the console market to over 50% in only 3 years. If Amiga had that kind of rapid growth in market share in the early 90's then by 1993 the Amiga would be far too big to not get Doom ported to it. Again remeber IBM probably would not have launched a counter advertising campaign to defend the X86 as a gaming platform, as IBM was already driven out of the PC market, also at the time Microsoft marketing would have no matched to Sega style marketing.
Why would the X86 PC world care about IBM? Remember, IBM was against the PC clone market. IBM lost the PC market ever since the first 386 PC was launched (includes IBM's failed MCA vs Intel's VLB/PCI).
The defence of PC market is done by Intel (i.e. "Intel Inside" initiatives**), AMD (i.e. extended X86 to 64bits, X86 cloner), VIA(X86 cloner), S3(VIA), ATI(AMD), NVIDIA/3DFX and various other X86 centric IHVs.
"Intel Inside" initiatives was started sometime in 1990.
"Intel Inside" initiatives also herald the time that Intel Corp’s reference designs (includes Intel's VLB/PCI) leads X86 PC clone army, thus completely dethrones IBM in the X86 PC hardware design leadership. Also, Intel is active in complier technologies and optimisations.
CBM/MOS is not going to fight IBM, it's going to fight semi-conductor monster Intel Corp.
Lets not forget gaming on the X86 till 1998 was a pain in the add because of Dos being overly complex for the average gamer and Windows 95 sucking all around.
Not a big issue with DOS Protected Mode Interface (DPMI) games e.g. DOOM and Descent doesn't use EMS or XMS memory.
I was runing WinDoom soon after Win95 was released. MotoRacer (1997, DirectX 3) was runing on my S3 Virge 3D card just fine. I was running Win95 OSR2 (second Win95 release) pior to Win98 (1998).
WinDoom was one of the demos during development preview of Windows Chicago (aka Windows 95).
After S3 Virge 3D, I soon switch to nVIDIA Riva 128(1997,DirectX 5) and TNT(1998, DirectX 6).
I disagree with "Lets not forget gaming on the X86 till 1998 was a pain".