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Offline ChaosLord

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Re: Total Chaos problems
« on: December 31, 2009, 05:57:49 PM »
In order to prevent the death of Aminet, all the audio in the game is supplied in a heavily compressed format.  This greatly reduces the archive filesize.

The first time you run the game, the game notices that the audio is compressed and decompresses it.  That was the 10 minute wait you experienced.

The only explanation for the problem you are experiencing is that the decompression process failed.

Ok, so the audio failed to decompress.  But why did it fail?

Hmmm....

What filesystem does your flashcard use?  FAT?
How much ram does your A1200 have?
Were you running other large programs at the same time that you first ran the game?

p.s. you can ignore AHI.  AHI is not allowed to affect the game.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Total Chaos problems
« Reply #1 on: October 07, 2010, 06:32:20 AM »
Quote from: cgutjahr;583339
Oh, and whats the shareware fee, btw.? Readme doesn't even mention it's shareware.
It isn't shareware. It is donation ware.

Quote
What would be the size of an archive with uncompressed audio tracks?
To be clear, it isn't just the music that is specially compressed, but also all soundfx and speech.  Without that compression the archive size grows by +35MB
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Total Chaos problems
« Reply #2 on: October 07, 2010, 07:31:36 AM »
Quote from: klx300r;583297
@ ChaosLord

I'm having trouble responding to you via PM as I tried twice but nothing shows up in my sent folder?? anyhow here's my response in case you didnt get the PM's:
I got your pms but I was in tooo much pain to quickly type out any kind of an answer, sorry mate. :(


Quote
"hehe ya I said before I wanted to play because I'm a big Ultima fan and Total Chaos looks better !
That is because Total Chaos is better ;)

Once upon a time, back in 1984, I did have a dream of making an Ultima remake.


Quote
problem is right now I'm having problems with my IDE HD connector..can't  see any drive either old 3.5" or my 4GB cf card??
That is over my head.  I am just a lowly asm coder.  But there is a hardcore Total Chaos fan out there from Brazil who loves to help ppl with hardware problems.  Sadly, I think he might have quit Amiga.org :(


Quote
I have a Blizzard  030@50 with 32MB ram so hopefully thats enough juice to give her a good  go :-)
Yes, a lot of ppl play the game on such hardware with no complaint. :)

Of course I personally recommend an 060 for greatly improved framerate and special fx during large battles. :)


Quote
anyhow I tried loading it up with my OS4.1 machine under E-UAE but it hangs at the start screen??
What does the start screen say at bottom?
How do you know it has "hung"?

EUAE has no JIT so its virtual 680x0 cpu is very very very very slow.

The first time u run the game, all sfx and music and speech must be audio decompressed.  This takes 6 mins on a real Amiga but it could easily take 2 hours on EUAE.

Thankfully, the decompression is only done one time ever.  The 2nd time you start the game it is reasonably quick.

Quote
any ideas on setings for UAE to make it run properly??
I never used EUAE or UAE.  I only have used WinUAE.  When I play Total Chaos I use the following settings:
CPU 68020
FPU YES
Immediate Blits YES
64MB Fastram
8MB Chipram
Kicstart 3.1
AGA YES


Probably some other settings i forgot(?)

Here are some known ways to kill the game:
1. The OS4 Screenblanker will murder the game every time.  Delete it or the game will hang.

2. Trying to load the game without workbench will cause screwey flaws in the game.  Total Chaos is a 100% AmigaOS game.  It needs the OS running.

3. FBLIT will stop the game from working.

4. P96 will lock up the machine at some point when pressing Amiga-m/n so be sure your EUAE workbench is not running P96.

5. I can't remember anyone ever saying the game worked from an SFS partition.  So AFAIK SFS kills the game.  Total Chaos is guaranteed to work 100% perfectly from an FFS partition and has been reported to work perfectly on a PFS partition by many ppl.

6. The Evil Trojan known as Executive will lock up the game but this normally only happens when quitting.

7. All WindowToFront style hacks break the game.  But that only happens while playing the game, not at startup.

8. Trying to hijack the Total Chaos screen and force it into some other mode will completely break the game.

9. The OS4 GUI way of unlhaing files is bugged.  Ditto for OS3.  It does not actually extract ALL the files.  So if you want any large archive to work 100% you need to use the lha CLI command from the shell such as:
Code: [Select]
cd DOWNLOADS:
lha x TotalChaosAGAr6.lha
10. I suppose you could kill the game by starving it of HD space.  So please make sure you have at least 200 MB free space before you unlha the archive.

Making use of the above knowledge,
I advise you to delete your old TotalChaosAGA directory then freshly unlha the archive and run the game again.

Loads of ppl are having fun playing the game.  I know you can to. :)
« Last Edit: October 07, 2010, 07:56:20 AM by ChaosLord »
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA