@cass, yep, very possible that 4mb it's not enought. Becouse most pictures are 640x480x2 bytes, then :
1. logo - 614.400
2. main engine pict - 614.400
3. 4 sprites for menu (size 180x380x2) = 547.200
4. 2 sprite with menu buttons (256x64x2) = 65.536
5. 5 sprites for option (size 256x256x2) = 655.360
6. 2 big sprites for scene/codging corners (size 512x384x2) = 786.432
7. little sprites like: article's sprite, downpanenl buttons and so on.
In end we have, that only for full and smooth work of engine itself (without articles) need somethink about 3.5mb of video memory.
IF you have 4 only, i assume you also have WB mode somethink kind of 640x480x16 minimum, or 1024x768

Then, after you run engine, you already fill all of your memory, and, for articles you have nothink. In this case articles loaded to the system ram, and it's of course very slowly.
What about aos3 b(c) vision, yep, i think it's only one which must be works for you. What about AHI, ahi mode only usable on 060, or maybe on 040, with 11khz. For slow cpu PAULA is only choice.
Where i can found you for little tests ?
