Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: XDelusion on February 08, 2011, 07:13:50 AM
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And this is my next project. To get the recent revamp of the original Monkey Island, working under ScummVm on MorphOS and AROS. All I need to do is await for the game to arrive.
As you can see in the Youtube link, all the graphics have been updated (which we won't be able to enjoy), the music has been redone, and dialog has been added through out the game!!!
Seeing as ScummVm is up to date on our beloved Amiga clones, I can not think of a reason why this will not work.
Alas, the Amiga will run something that was recently released upon the main stream market! Well and of course that and the new Episode of DOOM II for the 360, if you know where to look. ;)
EDIT: Removed this bit to clear up confusion.
Youtube Video: (warning comical spoilers!!!)
http://www.youtube.com/watch?v=mrNLKNvY2wM
How to for ScummVM:
http://forums.scummvm.org/viewtopic.php?t=7671
Comments:
http://forums.scummvm.org/viewtopic.php?t=7646&sid=9ecfd54d1459c34d9087ada1940ff8d5
No Rest for the Living: New Official DOOM II Episode by Nerve Software:
http://www.doomworld.com/17years/best1.php
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Very cool
I 'd play this again if you got it to work!
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The new release from pc only work as "retro", is not possible load the special edition with high res graphics
The official forum is here:
http://forums.scummvm.org/viewtopic.php?t=7671
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I know, but it looks like everything else is, even the retaining of the original dialog script if I'm reading correctly.
The only thing though (I've not read far enough) is that I'm not sure if the small tweaks done to the ScummVM source that help this to work 100% (minus graphics update), were carried over to the official ScummVM source. So it might be possible that these small adjustments may have to be added into the Amiga related sources.
I'm reading about this, and have found the source here along with a new tool for converting SE to ScummVM:
http://www.lucasforums.com/showthread.php?t=199288&page=9
EDIT: This apparently still hasn't made it into the official source tree, so an alteration of the Amiga related code(s) would be required for now in order to pull this off to it's best ability.
http://forums.scummvm.org/viewtopic.php?t=9630
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If you don't get the new graphics and speech and can only run in classic mode, I really dont see the point. The classic mode on MI1 AND MKI2 on the xbox360 at least are identical to the originalm unless I missed something ?
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If you don't get the new graphics and speech and can only run in classic mode, I really dont see the point. The classic mode on MI1 AND MKI2 on the xbox360 at least are identical to the originalm unless I missed something ?
Yes it is, basically it'll be the same as the native Amiga version from 1990.
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You don't get the graphics, but you DO get the speech!! :)
The new graphics ARE cool, but honestly, my love for the classic graphics will never die.
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You don't get the graphics, but you DO get the speech!! :)
The new graphics ARE cool, but honestly, my love for the classic graphics will never die.
Hmmn you sure? If you go to classic mode on the 360/iPad the speech goes off.
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http://www.lucasforums.com/showthread.php?t=199288
The 1st, 8th, and 9th page say it all.
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Mentions a narator, Must have missed that, or memory really bad, or it wasnt there in the 360 version ?
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Mentions a narator, Must have missed that, or memory really bad, or it wasnt there in the 360 version ?
You do have the "Deep in the Caribbean, Mellee island" mentioned in the intro on the cut-away scenes. But on both the iOS and XBox versions, switching to Classic mode turns off any speech and just has the original background music. I'd wager it's an error on the above post.
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You do have the "Deep in the Caribbean, Mellee island" mentioned in the intro on the cut-away scenes. But on both the iOS and XBox versions, switching to Classic mode turns off any speech and just has the original background music. I'd wager it's an error on the above post.
Um... I'm pretty sure the iOS version has a preference setting to keep speech in classic mode... I'll check later.
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I remember it now, didnt thik it was that bad
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Played through the third monkey island the other day, was actualy pretty good, though some of the puzzles are a bit exterme
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@Danwood have you played it on the iphone and not just the ipad? Just wondering if i should play it or not (on the iphone). :)
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Um... I'm pretty sure the iOS version has a preference setting to keep speech in classic mode... I'll check later.
This patch makes it so that you can play with Classic GFX plus Talkie via ScummVM.
My latest links in this post explain it all.
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@Danwood have you played it on the iphone and not just the ipad? Just wondering if i should play it or not (on the iphone). :)
Yeah got it on both, it's a bit more fiddly on the iPhone with the smaller screen, but still very playable and enjoyable, it is MI after all :D
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This patch makes it so that you can play with Classic GFX plus Talkie via ScummVM.
My latest links in this post explain it all.
Ah good news then!
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Um... I'm pretty sure the iOS version has a preference setting to keep speech in classic mode... I'll check later.
Just checked on my iPhone, can't see that option anywhere, all you appear to be able to change is the subtitles:
http://i.imgur.com/xYbco.jpg
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Just checked on my iPhone, can't see that option anywhere, all you appear to be able to change is the subtitles:
http://i.imgur.com/xYbco.jpg
I must be thinking of MI2:SE on iOS then... :)
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A MI2 project is underway, though it's not nearly as far advanced as this project.
If anyone wants to tweak the Amiga related sources, all the details are on page 8 here:
http://www.lucasforums.com/showthread.php?t=199288&page=8
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The best thing about the game is the price. So much better than Call of Duty Black Ops :)
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Heck ya! I DO Love a good FPS, though more along the lines of Riddick or Half-Life 2, but Monkey Island made my stomach hurt for days when I first played through it!
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I must be thinking of MI2:SE on iOS then... :)
Yes!
http://i.imgur.com/69vn0.jpg
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I can confirm that the new Sound Track and Talkie bits are working in the Windows tweak of ScummVM found on page 8.
I'm playing it right now!!! ;)
They did a GREAT JOB on the production of this, and having the classic graphics I think is the better of the two options. Not that the new Graphics blow or anything, in fact they are awesome, but THIS is how I'm used to Monkey Island looking, quirky mouth movements and all. It only adds to the comical appeal, and as they say in the video I posted at the beginning of this, the early programmers crammed a LOT into such a limited color palette and in such a low resolution.
I gotta go write the author behind the Wii port now.
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Come to think of it. This might be an chance to learn basic code editing and compiling...
Now what tools might I need to edit and compile code for MorphOS?
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Just download the SDK for morphos its on the MorphOS site and includes everyhting you need to compile for MorphOS
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Now I nust need the latest MorphOS sources which don't seem to be on Aminet yet.
EDIT: Fab hooked me up. Now for the dirty work.