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Author Topic: JiffyDOS chip arrived <sigh> no instructions  (Read 7304 times)

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Offline marcfrick2112

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Re: JiffyDOS chip arrived <sigh> no instructions
« on: October 08, 2009, 06:39:26 AM »
Quote from: tone007;525068
Sounds like a good reason, probably no one even knew how to use the SID for anything really great at that point.  Even Apple II games could compete before '84 (well, maybe not.)  Once the developers learned some tricks, the C64 just seemed to have higher limits than other 8 bit systems.

Well said Tone007....  
It's sometimes hard to compare older systems.... apples to oranges, and all that.... But after a system has been out for a while, developers/users can really push a system beyond what one might think was even remotely possible. I used to always read about things that 'couldn't be done' on a 64.... More than 8 sprites, loading from disk while music played, meh! I even messed with a ML program from Compute!, AFAIR, that let the C-64 'bi-task' (running 2 programs at once, but only 2...) Pretty impressive for the 'lowly' 64.

Just curious, tho, how does JiffyDOS compare to say, Super Snapshot cart. as far as speed, and most of all, compatabilty w/ protected software?


Save2600... First you get a 64, now JiffyDOS...  you never write or call anymore... You don't like me....

:laughing:
---------------
Marc Frick
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A1200T / \'060, 256MB, CD-R, OS3.9
A4000 w/ WarpEngine / 82MB , OS3.1
A4000 16MB, OS 3.9
A1200 , \'030 / 10MB
A1200 (stock)

CD32 :)

...And a very sick 4000T