DamageX wrote:
Then the sprite capabilities of an A500 are well below what the PC-Engine or Megadrive could do.
That's not true. The sprites on the Amiga were SLIGHTLY more restricted on a single horizontal line (max of 8 unless you reused a channel), but they were far more flexible, especially since they could extended the entire height of the display. Add the blitter on top as well as real bitmapped graphics (the SEGA had no bitmapped graphics at all) and the OCS/ECS was more than a match for any of the game systems out. Remember that the Amiga was originally designed to be a game system to compete against the SEGA Genesis (Megadrive) and SNES. CBM bought it to replace the ST which Jack took with him to Atari.