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AuthorTopic: Port of Frontier: First Encounters  (Read 1309 times)

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Offline AmiKit

Port of Frontier: First Encounters
« on: March 25, 2007, 01:12:14 PM »
Someone did a first step! Is there anyone interested in continuing the development? Read the full post here.


Offline AmigaMance

Re: Port of Frontier: First Encounters
« Reply #1 on: March 25, 2007, 01:57:56 PM »
If only an aros port is planned, i am not interested.
 For an AOS3.x or MorphOS port, yes! I love this game. :-)
A1200 PPC user.
 

Offline Flashlab

Re: Port of Frontier: First Encounters
« Reply #2 on: March 25, 2007, 02:08:38 PM »
@AmigaMance

No port is planned (read topic at the link). It's just a rough compile done by someone who's not interested in continuing it. The question is whether someone want to pick it up and develop it further.
Amiga 4000D Cyberstorm PPC 060@50 604@200 SCSI 130Mb Ram G-Rex Voodoo3 PicassoIV Paloma Ariadne Delfina Lite

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Offline Piru

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Re: Port of Frontier: First Encounters
« Reply #3 on: March 25, 2007, 02:19:04 PM »
Considering the game main engine is a 2.5MB x86 assembly blob (actually it looks like it was just disassembled from the original binary) without any comments... No.

This thing will not run on anything else than x86.
 

Offline motorollin

Re: Port of Frontier: First Encounters
« Reply #4 on: March 25, 2007, 02:47:24 PM »
Bochs (x86 emulator) has been ported to MorphOS. Maybe the game would run inside that since it was designed to run on 386 PCs.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10