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Author Topic: Kid Chaos AGA is the finest platform game on Amiga!  (Read 4065 times)

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Offline HyperspeedTopic starter

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Kid Chaos AGA is the finest platform game on Amiga!
« on: June 24, 2004, 03:44:49 PM »
I simply have to shout out how good Kid Chaos AGA is on Amiga. You
have to see the speed, the framerate and the parallax scrolling! It's
almost like sonic The Hedgehog but with a teenage caveman. There's
Superfrog style springs and collectables but this really does thrash
even Zool.

Forget Brian The Lion, Oscar, Zool, Alfred the Chicken etc. - KID
CHAOS is the daddy of Amiga platform games.

As for shooters, what do you lot think; XP8, Super Stardust,
Blasteroids, Disposable Hero?

I know for PD games my favourite multiplayer I'd like to tell everyone
about is Brutal Homicide 1 & 2. They are free PD games on Aminet but
will keep you and a friend addicted for days! Think Gauntlet crossed
with Bomberman, throw in some Goldeneye addiction and mix with some of
the most horrendously destructive/devious weapons this side of North
Korea.

:-)
 

Offline HyperspeedTopic starter

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Re: Kid Chaos AGA is the finest platform game on Amiga!
« Reply #1 on: June 24, 2004, 07:56:52 PM »
I've found out what happened to Mr.Nutz after he retired...

http://cameltoe.org/images/squirrel.jpg
 

Offline HyperspeedTopic starter

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Re: Kid Chaos AGA is the finest platform game on Amiga!
« Reply #2 on: June 25, 2004, 04:09:00 AM »
Why do my smileys never appear as I select them... I've chosen this
little green thing that looks like a hairdryer and no doubt it'll
appear as a smiley!

:-)

I'll have to try Ruff 'N Tumble looks good. The Lion King was also
good when I played the Amiga 1200 version on an Amiga Format
coverdisk.

If Alladin is like the Megadrive(/Genesis) version then it must be
good.

The first platform game I played was Oscar, back then it was a
revolution due to it's AGA colours and crystal-clear sampled speech
etc. A bit like Auf Weidersehn Monty but without the music!

Who was the monkey that decided to put Dennis into the Desktop
Dynamite pack? What a load of rubbish!

Just on another thought, if you want to play Sonic The Hedgehog on
Amiga get AmiMasterGear and a Sonic1.sms and you'll be amazed at the
50fps an '030 can give you.

AmiMasterGear is the best emulator I have ever used, it replicates a
MasterSystem down to every last pixel/tile and the sound is superb.
Also get Asterix.sms, that's a corker too.

Shame about AmiGenerator... the Megadrive was a 68000 and even an '060
can't play AmiGenerator any good!
 

Offline HyperspeedTopic starter

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Re: Kid Chaos AGA is the finest platform game on Amiga!
« Reply #3 on: June 25, 2004, 07:44:24 PM »
I'm not too sure about Superfrog...

I haven't played as many Amiga games as I have Megadrive(/Genesis) but
Superfrog doesn't strike me as being Major League. If it was it would
have been a multi-platform release like James Pond, Zool and a few
others.

Then again, Kid Chaos wasn't multi-platform...

Maybe they're both ripping off too many features from the console
mascots.

On a slightly more bizarre note here, how many people were aware that
Duke Nukem made his first debut as a platform game for MSDOS? I was
just wondering if it was available somewhere and if it worked with
PCTask/Fusion.

Also, what are you opinions on Core Design platformers like Chuck Rock
1 & 2, Wolfchild and Wonderdog.
 

Offline HyperspeedTopic starter

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Re: Kid Chaos AGA is the finest platform game on Amiga!
« Reply #4 on: June 26, 2004, 10:17:23 PM »
Superfrog encouraged the French cuisine too.

But as for the consoles, Sonic encouraged kids to pickup rings and
diamonds from places they shouldn't have been and Mario kidnapping a
Princess called `Peach' whilst consuming magic mushrooms; decidedly
more downmarket in the moral department.

As for morals who can forget the platform game Pussies Galore. Let's
not go there.

Although judging by the US Army's latest adventure's I'd say they've
all been playing Disposable Hero.

:-D
 

Offline HyperspeedTopic starter

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Re: Kid Chaos AGA is the finest platform game on Amiga!
« Reply #5 on: June 27, 2004, 11:36:27 AM »
I'd love to try that game, the legal situation with it made a purchase
very difficult.

Was it similar to Super Mario or did it go down the Superfrog road of
jerky animation and decidedly AMOS-Pro feel...

:-D

Oh, the Superfrog lovers are gonna kill me!

;-)

Can I stick my neck out though and say that Zool 2 AGA was abominable,
yet on the Jaguar it was smooth scrolling and had music + FX
simultaneously. Why was it so jerky on Amiga 1200, Zool 1 was
extremely fluid if I remember correct.

What was all the fuss about Shadow of The Beast? It looked like
Altered Beast on Megadrive, was it special?

For emulation platforming may I reccomend (on top of Sonic 1, Asterix
for AmiMasterGear)...   The New Zealand Story for AmiMasterGear, Super
Mario 3 on CoolNES and Kirby on AmiGameBoy.

Those are good enough to keep you playing for hours and work on '030
too. I also like a spot of emulated Bubble Bobble, BombJack, Bust 'a
Move and Bomberman!

:-o
 

Offline HyperspeedTopic starter

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Re: Kid Chaos AGA is the finest platform game on Amiga!
« Reply #6 on: June 27, 2004, 09:53:42 PM »
Well it's obvious that Sonic The Hedgehog was smoothe and detailed but
despite Mr.Nutz being a pretty game with lush graphics it was average
at best.

I don't think Mr.Nutz came out on Amiga anyway, if your looking at
Megadrive cutsie platformers Rolo To The Rescue is a good one with
100+ levels of clever puzzles and character swapping.

Also they say Plok on SNES was good, similar to Kid Chaos. I suppose
the only way to define a game as good is for the individual to tune-in
to the game's pace.

I can understand how Mr.Nutz would appeal to some and Sonic to others.
I really should play Superfrog properly before dissing it, but I think
Leirbag28 and I both agree that the main character lacked the
Whizz-Bang of a spinning, falling, skidding, ricocheting hedgehog.

Same with a lot of Amiga characters - take Oscar, Brian The Lion and
even the Amiga Streetfighter 2 sprites; they all lacked animation
cells or something.

Kid Chaos did not and that's why I'm ranting about it, and no doubt
Ruff 'n Tumble has inspired a lot of responses too.
 

Offline HyperspeedTopic starter

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Re: Kid Chaos AGA is the finest platform game on Amiga!
« Reply #7 on: June 28, 2004, 12:10:17 AM »
Really? Kid Chaos was going to be a fox?

That would have been after Tails, Titus, Starfox etc!

:-)

I don't think the main character is that appealing but then if you
look at Bonk on PC Engine, Chuck Rock etc. then cavemen have always
been popular.

It's a great game though even though it rapidly gets tough and some
may say it loses it's initial appeal in the more technical levels.

On a different note, did you know that Lara Croft was originally going
to be a game on Atari Jaguar called Laura Cruz? Quite how Core would
have made a 3D game on Jaguar I don't know - the machine's polygon
capability was a mere 40,000/s compared to the Playstation's
500,000/s.

:-D
 

Offline HyperspeedTopic starter

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Re: Kid Chaos AGA is the finest platform game on Amiga!
« Reply #8 on: July 01, 2004, 10:06:41 PM »
Wow, I didn't know Mr.Nutz was on Amiga. Was it AGA?

I don't think Mr.Nutz or Super Streetfighter were downgraded because
of ChipRAM being 1mb or 2mb. The Megadrive/NeoGeo only had about 64k
of VRAM to play with and most was loaded off carts.

For example, the sublime Super Streetfighter 2 on Megadrive was
40Mbits, the average A1200 could have loaded 40% of the entire cart
into RAM without inter-screen loading!

I remember seeing Streetfighter 2 on an A500 and the framerate was
ghastly, what was Super Streetfighter 2 AGA like?

I thought Chaos Engine had a dodgy framerate but it was pretty
playable. Mortal Kombat 2 (AGA?) was a good one but the disk-swapping
was a nuisance.

Worms was definately better on Amiga than the 16-Bit consoles, as are
most point & click games.

What I found interesting with the Megadrive was that it had a maximum
of 64 colours onscreen so on Ranger-X they did a HAM or
double-halfbrite routine to get up to 256. Also Alien Vs Predator on
Jaguar used HAM at the expense of framerate.

Can I just reccomend Master System emulator AmiMasterGear one more
time? It is freeware now and 8-Bit Sonic 1 has more playability than
the best Amiga platform games in my opinion.

:-D :-D :-D
 

Offline HyperspeedTopic starter

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Re: Kid Chaos AGA is the finest platform game on Amiga!
« Reply #9 on: July 01, 2004, 11:51:18 PM »
I disagree Leirbag28!

Both Mortal Kombat's on Amiga were damn good!

:-)

The Megadrive(/Genesis) version had crackly sound and the SNES one had
no blood.

The Amiga one had crisp graphics, clear sound and blood! Mortal Kombat
2 on Megadrive(/Genesis) was so ugly they had to do an update for the
32x expanion!

:-D

You're right about dedicated Amiga fighters though, Elfmania, Shadow
Fighter etc. had some superb 256-colour graphics, lighting effects
etc. I'd say they were NeoGeo quality if lacking in the fluid
animation department.

The most fun I had for Amiga fighting games was some IK+ clone on
Aminet, you punched someone between the legs and the sample was
hilarious!

:-)

Body Blows Galactic was reasonable, but I would say Mortal Kombat 2
via WHDLoad would be the one I'd pick from them.

I think even with cartridges you have to get the data off the cart and
into memory to be able to manipulate it. The Megadrive/(Genesis)
version had cracklier sound for Streetfighter 2 than the SNES one but
they kept all the animation and infact I think the Megadrive one was
smoother and more accurate to the arcade (especially with the 6-button
pad).

It would be interesting to see if any PPC users have run NeoGeo
fighters on Amiga MAME. I think Garu: Mark of the Wolves would need
70Mbytes of RAM (550mbits)!

:-o :-o :-o

I'm just giving opinions here though, you seem to have played a lot
more games than me for Amiga so I will take your advice and scope out
the rest of the fighters.

:-D :-D :-D ;-)
 

Offline HyperspeedTopic starter

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Re: Kid Chaos AGA is the finest platform game on Amiga!
« Reply #10 on: July 02, 2004, 03:41:12 AM »
Yeah that was a classic.

I also thought the Donkey Kong Country games on SNES were extremely
pretty, but their GFX were pre-rendered on special Silicon Graphics
machines. A lot of investment went into making those games and as such
could only have been profitable with a 30m userbase.

Amigas sold on 6m worldwide and most of the money went into hardware
upgrades, productivity etc. When the average games costs £30 and an
accelerator in 1996 cost £600 you can see that consoles are a more
streamlined platform to make money on for the game publishers.

Incidentally Rare sold out to Microsoft a year or so ago for half a
billion dollars.

:-o :-o

I've just written in another thread what a good idea selling old
games would be. Much as I hate UAE I see it as a similar scenario to
how much Sony hated MP3.

Along came Apple iTunes and they made a fortune. Did Apple Mac have as
many good games as Amiga? NO!

Could Amiga Inc. start selling ADFs of old Amiga games? YES!

:-) :-)

I hope Amiga Inc. think of this quickly, it could be a money-spinner
to get them on their feet and get valuable limelight for the AmigaOne
platform.

;-)
 

Offline HyperspeedTopic starter

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Re: Kid Chaos AGA is the finest platform game on Amiga!
« Reply #11 on: July 02, 2004, 05:13:44 AM »
Okay...

Sega has just started selling their old Megadrive(/Genesis) ROMs
because people want to buy the old games for use on emulators. They
can get an old game for just 10p. The advantages being:

1) No idiots have altered the ROM code (the type who found All Your
Base in ZeroWing for example)

2) You own the ROM legally and it's so cheap it makes downloading it
illegally pointless

3) The ROM file will help Sega produce new games

4) You can guarantee getting it from them unlike from a file-sharer


...


There's a lot of companies out there that don't want people putting
their software onto compilations. I'm sure I've heard of one Amiga
house that didn't like it - possibly Gremlin or Bitmap Brothers.

Why should people buying legitimate goods on eBay be sneered at by
emulator-boys who download their `l33t waRez' from Bit Torrent or
whatever.

...

How would Amiga Inc. make money from selling ADFs? How do Apple make
money from selling songs that don't belong to them!

Commission!

You pay a company a percentage of what you make, even endorse a
particular emulator. I scratch your back, you scratch mine. The market
for Retro/Nostalgia is huge and the bandwagon needs to be jumped on.

See the Amiga.org news and it says the Commodore brand (Tulip
Computers?) is to start selling MP3s.

:-D :-)

Now... I've seen people talking of using Holywood on laptops to
impress their Powerpoint owning friends - that's really cool. But I'm
not into the argument that WareZ is Cool.

If I bought a game on eBay I don't want someone to be able to get an
ADF for free.

...

So Ner!

;-)
 

Offline HyperspeedTopic starter

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Re: Kid Chaos AGA is the finest platform game on Amiga!
« Reply #12 on: July 10, 2004, 04:00:03 PM »
You wouldn't be trying to circumvent the copy protection now would
you?

;-) ;-) ;-)