Question about the rotozoom part of both demos: for either demo were those calculations for the rotation and scaling of each frame done in real time? That would totally blow me away if this were the case! (arguably even more so with the C64, since it has the slower CPU of the two).
The rotozoom (like pretty much everything else) in the BluREU demo is an animation, but the one in Risen from Oblivion is realtime.