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Author Topic: *HQ* Risen From Oblivion VDC Demo for the Commodore 128  (Read 6323 times)

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Offline Britelite

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« on: April 08, 2010, 04:19:07 PM »
Quote from: skurk;552121
That's affirmative.  A 128D should run this demo without problems, "flat" 128's needs the extra VDC memory.


It actually runs with the standard 16k VDC, some parts are just improved with full 64k VDC
 

Offline Britelite

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #1 on: April 21, 2010, 05:48:31 PM »
Quote from: basman74;554712

Question about the rotozoom part of both demos: for either demo were those calculations for the rotation and scaling of each frame done in real time? That would totally blow me away if this were the case! (arguably even more so with the C64, since it has the slower CPU of the two).


The rotozoom (like pretty much everything else) in the BluREU demo is an animation, but the one in Risen from Oblivion is realtime.