If you go that way, MorphOS team also bugfixed 2.x and developped 3.x at the same time. Many of the developers of MorphOS team (including myself) have "pet" projects/applications beyond the core of MorphOS (that sometimes get integrated to MorphOS, course). And actually, Odyssey is part of MorphOS distribution.
Haven`t heard of anything new after 2.7, and 3 was announced afterwards. OK, having similar situation should help the understanding why some things are not yet done. MorphOS is done better, surely, but has longer career of development and no frozen time of court case. We are all looking forward to see how OS 4.2 (and MorphOS 3) will improve and yes, will difference increase or decrease at least on Peg2 (I don`t expect OS 4 to become superior soon).
It is a said fact that beyond Blizzard cards (MOS 1.x, AOS 4.1) and Peg 2 (MOS 2.x, AOS 4.1) there are no more PPC systems supported by both.
Or even better OS4 Emu and kind of MOS Emu wrappers or some code trade-offs (e.g. Ambient for OS4). Having OS4 reached MUI4 compatibility was a great thing and brought MUI OWB (thanks for OWB development!)
If 68k compatibility has to be dropped, then going x86 is a much better solution, don't you think?
Woud like both to evolve to x86 board with RadeonHD cards and some newer Sound Blaster. At least MorphOS team and Hyperion would prove to be software only companies looking to offer OS to wider hardware base. But meanwhile, buying what is available is only option.
[QUOTEAs for SMP, assuming it would be possible without breaking everything and/or having bad performance, MorphOS would also have another potential
target with the dual G4 boards for PowerMacs, or the dual/quad G5s.[/QUOTE]
Would love to see MorphOS (and OS4, PPC Linux, AROS) using Mac G5.
Cheap and mighty!