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Amiga computer related discussion => General chat about Amiga topics => Topic started by: nickoteen on May 14, 2013, 11:31:22 AM

Title: IGame - Whdload frontend ...
Post by: nickoteen on May 14, 2013, 11:31:22 AM
Was just wondering ... will IGAME work on an A500 machine ? I can't find any info on minimum system requirements anywhere ...
 
I do have a hdd and 8 mb of fast ram, but I'm more concerned about ocs chipset and a good old 68k not being able to run it.
 
thanks.
Title: Re: IGame - Whdload frontend ...
Post by: mfilos on May 14, 2013, 11:38:07 AM
I don't know if it runs on 68000 but I just tested in under WinUAE on OCS and it run just fine.
iGame is awesome, but it will be rather slow in an unaccelerated Amiga imho.

Imho, just use X-Bench which rox and it's really light
Title: Re: IGame - Whdload frontend ...
Post by: Lurch on May 14, 2013, 12:03:47 PM
Runs okay with my 500 but that's with a 030, 68010 didn't work too well was very slow. So I'd recommend an 020 or higher for your 500.
Title: Re: IGame - Whdload frontend ...
Post by: nickoteen on May 14, 2013, 12:36:54 PM
Quote from: mfilos;734885
I don't know if it runs on 68000 but I just tested in under WinUAE on OCS and it run just fine.
iGame is awesome, but it will be rather slow in an unaccelerated Amiga imho.
 
Imho, just use X-Bench which rox and it's really light

X-Bench you say ... (googlin x-bench)
Title: Re: IGame - Whdload frontend ...
Post by: mfilos on May 14, 2013, 01:17:56 PM
http://www.jimneray.com/
Title: Re: IGame - Whdload frontend ...
Post by: nickoteen on May 14, 2013, 05:52:31 PM
Installed X-bench. And yeah, it rox ! Thanks again ...
Title: Re: IGame - Whdload frontend ...
Post by: amiga1260 on May 14, 2013, 10:36:25 PM
IGame will work on an A500 with some fast memory. I tested it on an A600 with 4 MB of fast RAM.
Title: Re: IGame - Whdload frontend ...
Post by: Crumb on May 14, 2013, 11:40:29 PM
Quote from: nickoteen;734884
Was just wondering ... will IGAME work on an A500 machine ? I can't find any info on minimum system requirements anywhere ...
 
I do have a hdd and 8 mb of fast ram, but I'm more concerned about ocs chipset and a good old 68k not being able to run it.
 
thanks.


You'll need the 68000 versions of the MCCs (and to change a tooltype flag to avoid showing previews IIRC, I didn't bother recompiling render.library for 68000 as iGame already worked):
http://aminet.net/search.php?query=mcc+68000
Title: Re: IGame - Whdload frontend ...
Post by: DaMi on October 10, 2022, 11:07:45 AM
It seems, the current iGame version requires render.library and there is no working version of render.library for MC68000. I unsuccessfully tried to run iGame on my Amiga 500, SnoopDos says the render.library is the last step, no other loading happens after that. Is here anyone who has different experience?
My setup is: A500, AmigaOS 3.2.1, Ace2b (https://icomp.de/shop-icomp/en/shop/product/ace2.html) (2MB Chip), AlfaPower (http://amiga.resource.cx/exp/alfapower) (8 MB Fast + CF, OktaPussy (https://aminet.net/package/disk/misc/oktapus)).
Title: Re: IGame - Whdload frontend ...
Post by: walkero on October 10, 2022, 02:45:13 PM
@DaMi1 I would recommend you disable the screenshots. This will make that requirement gone, and it will be faster on your system.
Title: Re: IGame - Whdload frontend ...
Post by: DaMi on October 10, 2022, 08:36:46 PM
Hi Walkero, thank you, disabling the screenshots helped, now the iGame 2.1 works well on my MC68000. 👍
Title: Re: IGame - Whdload frontend ...
Post by: walkero on October 13, 2022, 11:50:16 AM
I am glad it is working on your system fine. Have fun.