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Tales of Tamar
Tales of Tamar
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Description: ...the future...

visit us:

http://www.tamar.net
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Views: 2947
Filesize: 46.7kB
Height: 768 Width: 1024
Posted by: Wolfen at November 19, 2003, 09:01:32 PM

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Comments (16)

InTheSand
Posts:1766
February 20, 2006, 06:14:00 AM
Err.... Give me a "B", Bob!  :-)
that_punk_guy
Posts:4526
February 22, 2004, 01:13:29 AM
Quote
But Hexagons don't Tessalate...


They don't? :-?

mikeymike
Posts:3413
February 10, 2004, 01:19:53 AM
Oooh, pretty.



:-)
bloodline
Posts:12113
January 22, 2004, 09:04:47 PM
But Hexagons don't Tessalate... They would have to be Hexagons and Penagons.. much like C60 (can't do super script)
Karlos
Posts:16867
January 07, 2004, 02:13:13 PM
The hexagonal cell is the 3D 'tile' here, it seems. Of course you can go for a square cell also (exactly like a classic 2D tile when viewed from above), which is what I did in an old project.

However, for 3D cards, everything breaks down into triangles. A square is then a pair of right angled triangles sharing their hypotenuse (sloping side).

If you imagine looking straight down onto the map so the whole view becomes completely 2D looking, it boils down to this:

A square cell, which is very easy to make into a mesh, tends to end up rather assymetric with leading diagonals from all the repeating right-angled triangles' hypotenuse lining up. This is not very nice for gouraud shading, you tend to notice the pattern a lot.

The hexagonal idea requires a bit more thought to the positioning of the cells into a regular array to give a continuous surface but each triangle ends up equilateral and staggered, giving a regular, completely symmetrical structure. From a shading point of view, this is much better than the square cell approach.
alx
Posts:1023
December 26, 2003, 10:02:40 PM
Quote
Hmm. Hexagonal cell structure


I'm not a games developer, but wouldn't this be the ideal view to "remaster" 2D tile-based games like Historyline into 3D?
that_punk_guy
Posts:4526
December 12, 2003, 12:21:39 AM
Looks quite nice :-)
mantisspider
Posts:432
December 02, 2003, 09:17:11 PM
whats woof3d?
woof
Posts:94
December 01, 2003, 11:12:22 PM
Hi
Yes it's an old picture but the actual viewer CAN render similar views (plus it HAS rotation/zoom/flip and of course map move)
on windows, Linux & Amiga
I wasn't favorable for the fog trick so the world "end" with those clouds .
Be confiant the map can be fully flipped flat for
"full 2D nostalgy" ;->

Of course still lots of things to do before
releasing this 3D map

Alain Thellier (Woof3d Author & also part time 3D coder for TOT ;-) )
Karlos
Posts:16867
November 23, 2003, 03:03:57 AM
@lempkee

Don't get me wrong, I wasn't knocking it :-) It looks cool, I was just thinking out loud...
lempkee
Posts:2860
November 22, 2003, 01:13:47 AM
karlos:its an old picture so dont expect too much just yet but i am pretty sure the view is just playing tricks in this shot , remeber its supposed to have roatation and depth etc...

cheers
lempkee
Posts:2860
November 22, 2003, 01:08:14 AM
i love this game but i fear the 3d map might ruin the feel of tamar...

lets see when its ready :)
Karlos
Posts:16867
November 21, 2003, 03:20:05 AM
From a purely technical viewpoint, I'm not totally sure about the perspective with the sky and all. It looks like the world suddenly ends atop an enormous cliff...

It might be better to simply fog out the visible section (as it does now but over a greater fog length)..
restore2003
Posts:786
November 20, 2003, 03:25:26 PM
Ahhh....such a pleasant atmosphere....
iamaboringperson
Posts:5744
November 20, 2003, 07:28:07 AM
That hexagon thing is interesting
Karlos
Posts:16867
November 20, 2003, 03:24:51 AM
Very nice indeed :-) 3D accelerated I assume.


Hmm. Hexagonal cell structure, perfect for 3D triangle rasterizers, nice symmetry for shading, level of detail tesselation is a doddle.

/me makes mental note to steal that idea :lol:


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