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Author Topic: Cinemaware's Wings Remastered coming to Amiga NG platforms  (Read 22054 times)

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Offline kamelito

Re: Cinemaware's Wings Remastered coming to Amiga NG platforms
« on: February 04, 2018, 09:54:29 AM »
Why using a software renderer even on high end AmigaNG?
 

Offline kamelito

Re: Cinemaware's Wings Remastered coming to Amiga NG platforms
« Reply #1 on: February 06, 2018, 06:55:58 AM »
@Daytona
I have seen that you are using C++ isn t plain C faster?
Code generation and datas alignement aren t optimal in C++ except if you know your compiler and check what is produced no?
« Last Edit: February 06, 2018, 07:04:22 AM by kamelito »
 

Offline kamelito

Re: Cinemaware's Wings Remastered coming to Amiga NG platforms
« Reply #2 on: February 06, 2018, 11:11:11 AM »
Using C++ as a better C or going the OOP road?
 

Offline kamelito

Re: Cinemaware's Wings Remastered coming to Amiga NG platforms
« Reply #3 on: February 06, 2018, 07:48:38 PM »
Well many serious game developers don t like C++ like Mike Acton, Jonathan Blow, Casey Muratory...they even influenced young developers who created hand made network. Jon Blow is writing the Jai programming language to be a C++ replacement, another one (gingerbill nick) is writing a C replacement known as Odin.