Ok, I have tried it out, and this ISO actually worked for me, though it would not use my USB Keybaord and Mouse, fortuanatly I had a PS2 one of each laying around that did work. I am very impressed, if it did not have to load off of CD, it would be blazing fast! Everything ran like a real Amiga with the exception that you programmed in a Magic Menu II clone which was a VERY GOOD MOVE!
On the other hand, your Quake pak file needs to be in the ID1 drawer to work, so right now that demo is just wasting space.
As for DOOM...
...I happen to be a DOOM Editor from newdoom.com, and of course am taking a special interest in this. Did you remove the 32 FPS limit on it or what because I was running around super freaking fast, plus I could not go full screen. I assume it is that way just to show off how well AROS can multi-task?
I know this is not top priority, but it is definatly something I would hope you could consider for a more final release.
Since we are no longer limited by the 68K CPU, I think it would be marvel to port over one of the more advanced DOOM clones out there. DOOM Legacy is in C, and moving to C++ currently, or if you want to retain the original DOOM gameplay as much as possible, yet still maintain support for Deh files, BOOM, in game customizable controlls, and what not, there is also PRBOOM:
http://prboom.sourceforge.net/ Imagine, you could port that over, then include FreeDOOM with it, so that you woudl not be stuck with a mere Demo, but a complete fully functional, low resource FPS!
http://freedoom.sourceforge.net/ Just something to consider. I know FreeDOOM is not finished, but I know they plan on packing it with a few different Linux Distros when it is.
Oh ya, I think I read this before but can't find it now. Does AROS support dual CPU systems? Sorry for all the questions, just very curious, and I happen to be a Dual CPU owner.