Welcome, Guest. Please login or register.

Author Topic: Where are the weak points?  (Read 14682 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Kronos

  • Resident blue troll
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 4017
    • Show all replies
    • http://www.SteamDraw.de
Re: Where are the weak points?
« on: September 27, 2014, 10:48:05 AM »
Quote from: Yasu;773986
So I would love a program that allows me to put a picture on top of another, with transparent background, can save as PNG and can handle rescaling.


Next version of SteamDraw will be able to do all that, bitmap rescaling done with antigrain-library so that should yield o.k. quality and all GFX you add by hand will be in vector anyways.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

  • Resident blue troll
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 4017
    • Show all replies
    • http://www.SteamDraw.de
Re: Where are the weak points?
« Reply #1 on: September 27, 2014, 12:12:55 PM »
Quote from: Yasu;774012
Will it be able to load and save PNG?


Things you can do with the current version:

a) draw an invisible rectangle (linewidth 0) and fill it with any bitmap loadable through datatypes.
(current versions will leave some artefacts if source bitmap has semi-transparent areas)
b) repeat as often as needed
d) Export as PNG with any resolution you need

With next version:
c) set background color to 100% transparent

Directly loading PNG is not supported as it's still a vector based app.

@Heiroglyph
If you want us to suggest you a coding project you should start with giving some pointers as to what skills you have and what kind of project you'd like.

Some small 10k utility or 100MB of sources ?

Game or app ?

Ported or all your own ?

Heavy on GUI or just interested in algorythms ?

etc etc
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

  • Resident blue troll
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 4017
    • Show all replies
    • http://www.SteamDraw.de
Re: Where are the weak points?
« Reply #2 on: September 27, 2014, 12:31:07 PM »
We are way offtopic here....

Converting only makes sense when the picture has few colors and clear shapes otherwise you be better of letting the bitmap scale up/down (SteamDraw will allways use the orginal resolution so nothing lossy bout that).

If you still want to convert you should either use autotrace or maybe even better XTrace (http://www.amigafuture.de/downloads.php?view=detail&df_id=5092).
Note will take ages on big multicolored images and results may vary. At the last Geit@home we traced a FullHD Princess Peach from MarioKart8 with XTrace and it took 2 hours (AFAIR), result was o.k..
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else