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Author Topic: ADOOM on A600 running 22-35 FPS  (Read 14217 times)

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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« on: February 09, 2015, 10:08:56 AM »
Don't stop to put 512MB in. 128MB is plenty. I want to use it mostly for FPS and some limited internet.

Although, how about the addition of virtual memory on a solid state drive? That would be a modern solution to extra memory.
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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« Reply #1 on: February 09, 2015, 01:52:10 PM »
Wouldn't it be cheaper to do a production run of low end cards first? High end cards should be pre-order.
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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« Reply #2 on: February 10, 2015, 01:14:12 AM »
Go with a virtual memory solution... Solid state drives are one dollar a gigabyte.
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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« Reply #3 on: February 10, 2015, 07:12:03 AM »
I just decided it would be better to lock this thread than continue. Not funny.
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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« Reply #4 on: February 10, 2015, 10:02:22 AM »
I'm pretty sure 64-bit (memory) addressing is different from running 64-bit instructions.
I suppose it would be another speed boost for any software ported to a 64-bit 68k.
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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« Reply #5 on: February 10, 2015, 11:23:54 PM »
If you want more RAM use a big box Amiga. Otherwise there is an emulator that costs nothing.
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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« Reply #6 on: February 12, 2015, 02:46:33 AM »
If you are going to the next step in 68k. How much of a speed boost would you get by adding more math units on the chip?
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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« Reply #7 on: February 12, 2015, 10:15:56 AM »
As far as I know an 040 and 060 has a single branch to execute floating point operations. If you had three branches or more would you get some seriously fast math operations. If not what would limit it?
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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« Reply #8 on: February 13, 2015, 02:49:11 AM »
That might be fine for a CPU, but FPGAs are designed differently and may not get an advantage from CPU improvements.
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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« Reply #9 on: February 14, 2015, 02:34:13 PM »
@ Matthey
Could you tell us why you need an ASIC so badly? There is only one coldfire accelerator card for an Atari.

Seriously a $50 ras pi, must be a better choice for embedded systems. I don't feel a sudden need to control something from AmigaOS
« Last Edit: February 14, 2015, 03:17:46 PM by ElPolloDiabl »
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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« Reply #10 on: February 15, 2015, 01:35:48 AM »
Adding more registers is fine with me. Is it possible to maintain coldfire compatibility as well?
How about you compile for compatible mode or Vampire core on the software side.
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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« Reply #11 on: February 17, 2015, 05:15:22 PM »
@ above
Is it possible to build something like an Amiga on a chip? You could start with something small that would sell in great numbers, then you could move to an Amiga games console.
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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« Reply #12 on: February 20, 2015, 09:33:40 PM »
Most of us here have no interest in spending the heaps of dollars to get an ASIC developed.
There is such a lack of modern software, you would not get new customers.
Maybe at a later date when there are more potential buyers it might be nice to do.
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Offline ElPolloDiabl

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Re: ADOOM on A600 running 22-35 FPS
« Reply #13 on: February 25, 2015, 11:18:55 AM »
It would be funny if progress stopped because we needed to make it Linux compatible. Then in 5 years we will still be using 030s and 060s. No FPGA accelerators.
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