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Author Topic: Super Street Fighter 2 Turbo - CD32  (Read 4170 times)

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Offline HenryCase

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Re: Super Street Fighter 2 Turbo - CD32
« on: January 21, 2008, 09:53:21 PM »
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Flashlab wrote:
Both I guess. The coding was bad; games like Shadow Fighter and Elfmania proved the Amiga could do better, but I doubt that the Amiga CD32 could pull off a good Street Fighter 2 like the SNES did.


That's bull! The CD32 was more than up to the job of a decent SF2 port (6 action buttons, directional pad, console was powerful enough). Shame to hear it didn't happen. :-(
"OS5 is so fast that only Chuck Norris can use it." AeroMan
 

Offline HenryCase

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Re: Super Street Fighter 2 Turbo - CD32
« Reply #1 on: January 21, 2008, 10:20:13 PM »
Sorry Flashlab. I'm a big Street Fighter fan, so I hoped this version would have been good. I still remember playing SF2 on my A500 *shudder*.

Didn't the PS1 only have 2MB of RAM? I seem to recall that being a limit of the Net Yaroze for the same reason. Ridge Racer fitted in 2MB apparently, which is quite impressive I think. Wouldn't be over 4MB in any case. Take a look:
http://en.wikipedia.org/wiki/Playstation#Technical_specifications

I digress. Anyway, I reckon CD32 could have pulled off a decent version, even if it meant cutting down on the detail. It's the fluidity and control of the action that matters most in Street Fighter games.
"OS5 is so fast that only Chuck Norris can use it." AeroMan
 

Offline HenryCase

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Re: Super Street Fighter 2 Turbo - CD32
« Reply #2 on: January 23, 2008, 01:14:40 AM »
@JJ
Killer Instinct came out for the N64 and the SNES.

Has anyone else seen the recent footage of Street Fighter 4?
"OS5 is so fast that only Chuck Norris can use it." AeroMan