Relax, Henry. No need to get your boxers in a twist. The CD32 just had 2 Mb of memory where the SNES/Megadrive had cartridges which effectively gave it more memory or at least instant access to data required. The CD32 was no where able to stream all the needed info from the cd during play fr such a game. Also I doubt that the CD32 could have handled the big size sprites with all frames, parallax scrolling, real time perspective floor and background animation like the SNES version did.
There's a version on Amiga CD32 called SF2: The New Challengers. I guess that version could have a bit better graphics and maybe some other features but face it. That's as good as it gets on a bare 1200 or CD32. For a good SF2 game I think you'd need a few megs of FastRam more and an 030.