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Author Topic: Super Street Fighter 2 Turbo - CD32  (Read 4168 times)

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Offline Flashlab

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Re: Super Street Fighter 2 Turbo - CD32
« on: January 21, 2008, 08:02:52 PM »
Don't bother! The game looks awesome but plays like a turd!
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Offline Flashlab

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Re: Super Street Fighter 2 Turbo - CD32
« Reply #1 on: January 21, 2008, 08:14:24 PM »
I don't have a cd copy but only a WHDLoad install.
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Offline Flashlab

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Re: Super Street Fighter 2 Turbo - CD32
« Reply #2 on: January 21, 2008, 09:22:07 PM »
Both I guess. The coding was bad; games like Shadow Fighter and Elfmania proved the Amiga could do better, but I doubt that the Amiga CD32 could pull off a good Street Fighter 2 like the SNES did.
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Offline Flashlab

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Re: Super Street Fighter 2 Turbo - CD32
« Reply #3 on: January 21, 2008, 10:06:57 PM »
Relax, Henry. No need to get your boxers in a twist. The CD32 just had 2 Mb of memory where the SNES/Megadrive had cartridges which effectively gave it more memory or at least instant access to data required. The CD32 was no where able to stream all the needed info from the cd during play fr such a game. Also I doubt that the CD32 could have handled the big size sprites with all frames, parallax scrolling, real time perspective floor and background animation like the SNES version did.

There's a version on Amiga CD32 called SF2: The New Challengers. I guess that version could have a bit better graphics and maybe some other features but face it. That's as good as it gets on a bare 1200 or CD32. For a good SF2 game I think you'd need a few megs of FastRam more and an 030.
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Offline Flashlab

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Re: Super Street Fighter 2 Turbo - CD32
« Reply #4 on: January 22, 2008, 07:19:22 AM »
The technical specs of the PS1 mention 2Mb of system ram, 1Mb of video ram and 0.5Mb of sound ram. So effectively it has 3.5Mb of ram where the CD32 has 2Mb. Couple that with a faster cpu and gfx chipset there you have your answer.

@Tension

SF2 TNC plays like a real SF2 game but it has as you say smaller sprites and has a degraded look. For me SF2 is about immersion too. The level of detail in the Arcade version is translated really well in the SNES version. All the little details really gives the game a polished feel missing in any of the Amiga versions.

@SuperTurbo

Fightin'Spirit is a really impressive game, I agree. But still to me SF2 on the SNES feels more polished. If only that team had access to the SF2 franchise; they could have made a version that may have been more worthy to the Amiga. If they would have taken a 1200 with 030 and 4Mb of fastram as a minimum system that would have rocked!
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Offline Flashlab

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Re: Super Street Fighter 2 Turbo - CD32
« Reply #5 on: January 23, 2008, 06:59:57 AM »
I hate it when people always put blind devotion to Amiga or any other cult or religion even. It's one of the things that sometimes makes me feel embarrassed that I like the Amiga. People that call other people crazy because they don't agree on something; reminds me of the 8Mb Chip thread actually.

I won't go into details here. All I stated was that I doubt that the CD32 could do a SF2 like the SNES did, is that a crime?
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Offline Flashlab

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Re: Super Street Fighter 2 Turbo - CD32
« Reply #6 on: January 24, 2008, 08:24:46 PM »
@leirbag

Ah that was you! Anyway no harm done!

Whether it could be done on a plain 1200/CD32 or not the sad fact is we have not got a very good version of SF2 on the Amiga anyway. That's too bad. Good as some of the other games are, SF2 is a timeless classis.
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