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Amiga computer related discussion => Amiga Gaming => Topic started by: Tension on January 21, 2008, 07:59:58 PM

Title: Super Street Fighter 2 Turbo - CD32
Post by: Tension on January 21, 2008, 07:59:58 PM
Anybody know where to get this elusive game.  Anybody willing to sell me a copy of it??

Apparently one was on ebay for $50!!!!!  There seems to be a lot of confusion regarding the game, and how good it is compared to other versions of the game.  I am dying to give it a blast on my CD32.

Any help is much appreciated.
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Flashlab on January 21, 2008, 08:02:52 PM
Don't bother! The game looks awesome but plays like a turd!
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Tension on January 21, 2008, 08:10:46 PM
That`s just what I was afraid of...

Still like to give it a blast though...

Do you have a copy??
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: adonay on January 21, 2008, 08:12:52 PM
I have the game boxed and all game sucks " good graphics though" and the opening music is allright too ...
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Flashlab on January 21, 2008, 08:14:24 PM
I don't have a cd copy but only a WHDLoad install.
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Akiko on January 21, 2008, 09:14:47 PM
Was it a case of lazy programming, or simply the CD32 not being up to the job?

Shame either way  :-(
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Flashlab on January 21, 2008, 09:22:07 PM
Both I guess. The coding was bad; games like Shadow Fighter and Elfmania proved the Amiga could do better, but I doubt that the Amiga CD32 could pull off a good Street Fighter 2 like the SNES did.
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: HenryCase on January 21, 2008, 09:53:21 PM
Quote
Flashlab wrote:
Both I guess. The coding was bad; games like Shadow Fighter and Elfmania proved the Amiga could do better, but I doubt that the Amiga CD32 could pull off a good Street Fighter 2 like the SNES did.


That's bull! The CD32 was more than up to the job of a decent SF2 port (6 action buttons, directional pad, console was powerful enough). Shame to hear it didn't happen. :-(
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Flashlab on January 21, 2008, 10:06:57 PM
Relax, Henry. No need to get your boxers in a twist. The CD32 just had 2 Mb of memory where the SNES/Megadrive had cartridges which effectively gave it more memory or at least instant access to data required. The CD32 was no where able to stream all the needed info from the cd during play fr such a game. Also I doubt that the CD32 could have handled the big size sprites with all frames, parallax scrolling, real time perspective floor and background animation like the SNES version did.

There's a version on Amiga CD32 called SF2: The New Challengers. I guess that version could have a bit better graphics and maybe some other features but face it. That's as good as it gets on a bare 1200 or CD32. For a good SF2 game I think you'd need a few megs of FastRam more and an 030.
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: HenryCase on January 21, 2008, 10:20:13 PM
Sorry Flashlab. I'm a big Street Fighter fan, so I hoped this version would have been good. I still remember playing SF2 on my A500 *shudder*.

Didn't the PS1 only have 2MB of RAM? I seem to recall that being a limit of the Net Yaroze for the same reason. Ridge Racer fitted in 2MB apparently, which is quite impressive I think. Wouldn't be over 4MB in any case. Take a look:
http://en.wikipedia.org/wiki/Playstation#Technical_specifications

I digress. Anyway, I reckon CD32 could have pulled off a decent version, even if it meant cutting down on the detail. It's the fluidity and control of the action that matters most in Street Fighter games.
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Tension on January 21, 2008, 11:23:14 PM
Well, seemingly there was a version (not for the CD32) prior to this, which had smaller sprites, and generally didn`t look as good, but played really well, like the coin-op. If i remember correctly it came on 12 floppys!!

Street Fighter 2 was the first game i played on my new A600 in 1993.  Still remember it like it was yesterday - That smell of new Amiga... (weep)
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: SuperTurbo on January 22, 2008, 12:23:25 AM
I seriously doubt that the Amiga would not be capable of running a game like SS2T smoothly. Just look at Fightin' Spirit (http://hol.abime.net/532/screenshot), large sprites and colorful detailed graphics running very fast and smooth even on an A600.... Actually, it's quite difficult to see the differences between the AGA and ECS versions. And yes, Fightin' Spirit has a "turbo" mode as well...
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Flashlab on January 22, 2008, 07:19:22 AM
The technical specs of the PS1 mention 2Mb of system ram, 1Mb of video ram and 0.5Mb of sound ram. So effectively it has 3.5Mb of ram where the CD32 has 2Mb. Couple that with a faster cpu and gfx chipset there you have your answer.

@Tension

SF2 TNC plays like a real SF2 game but it has as you say smaller sprites and has a degraded look. For me SF2 is about immersion too. The level of detail in the Arcade version is translated really well in the SNES version. All the little details really gives the game a polished feel missing in any of the Amiga versions.

@SuperTurbo

Fightin'Spirit is a really impressive game, I agree. But still to me SF2 on the SNES feels more polished. If only that team had access to the SF2 franchise; they could have made a version that may have been more worthy to the Amiga. If they would have taken a 1200 with 030 and 4Mb of fastram as a minimum system that would have rocked!
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Van_M on January 22, 2008, 06:55:54 PM
The ps1 also had 1mb of dedicated video Ram and half a megabyte of sound memory both of which are of great benefit in cases as such.
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: leirbag28 on January 22, 2008, 11:07:33 PM
@Flashlab


Dude....your crazy. but seriously...load up Fightin Spirit and then load up Elfmania.  Fightin Spirit looks really good and has better resolution than the SNES SSF.

Take that and look at the Smoothness of Elfmania,   now obviously it was that both of these game programmers just didn't have all it takes to make their games complete.

if you combined the Fightin Spirit programmers with the Elfmania programmers.........you would get a Better than SNES SSF2 on an ECS Amiga!  Now add AGA and you got a Killer.


I used to live closeby GAMETEK headquarters (makers of Super Street Fighter 2 TURBO for the Amiga)  let me tell you........these people SUCK at conversions (although not as bad as USGOLD)  ... You can see that the CD32 version looks wayyy better than the SNES, but sucks bigtime in gameplay because GameTek programmers arent that bright, or they just wanted the SSF2T name to sell a game. My SNES owning friends who are SSF2 fanatics admitted to me the CD32 version is definitely way better looking, but the game sucks.

this was because of the sounds lacking and the cheap framerate.

.....its already proven the Amiga can do it with the right team.

again...look at Fightin Spirit, and Elfmania paying attention to the technical trickery and you will see that its possible if both technologies were combined....(Elfmania is only 64 colors but looks like AGA by the way.....just like Ruff-N-Tumble. Also the Elfmania Sprites are large! probably larger than the SSF2 characters in the SNES version..............on top of that the Game only runs in PAL! if you could run it in NTSC mode or if it was made to run in NTSC it would run smoother!  not only that..but if you look at the SNES version, the top and bottom of the screens are cut off for a speed boost!  the Amiga Versions are really large at top and bottom..........had they left out all that and made it the same screen size, things would have ran smoother.


I live my Amiga life even to this day proving to my former SNES owning friends that the Amiga can do it. I recently got into a debate with my cousin about what the Amiga can or cannot do compared to the SNES.

I show them stuff like:

Gaurdian and World OF Commodore Demo for their STARFOX
LionHeart for their ACTRAISER (http://www.1up.com/do/media?cId=2007769&sec=IMAGES)
Bubble & Squeak/Zool2/KidChaos for their SUPER MARIO WORLD
X-Treme Racing for their F-Zero
Elfmania/Fightin Spirit/ShadowFighter for their SSF2

I show this to prove that technically the Amiga can do it..even though all the SNES games I mention are more complete and more fun than the Amigas attemtps............this is simply because NINTENDO japanese programmers know how to entertain and make use of gfx, better than most countries.

so in other words.........if Nintendo made the same games for Amiga that they made for the SNES and did it themsleves using the same programmers...........the Amiga versions would be the same or better.

this is usually the case for Amiga games that attemp to make a same type game as the SNES as to why they are not as good...........its because the programming team doesnt have a complete team of talent needed. not at all that they suck........but they are missing personel......quality control if you will.


By the way....check out Pinball Fantasies on the SNES........Garbage!   why?  because Digital Illusions or whoever ported it, didn't know SNES the way they knew Amiga....certainly a SNES can pull off a great looking Pinball Fantasies if it can Do Killer Instinct!

Also look at Chaos Engine/Soldiers Of Fortune on SNES.....again......trash!

this proves my point......its a matter of the worng programmers or lazy programmers.

I wish someone would do Supermario Today on the ECS Amiga......just one level...........the same for World Heroes and SSF2  ....not to sell it but just for show. One Playable level is all I ask. :-) and of course do it better to be that much ahead of the competition to show that the Amiga can do it and more.



EDIT:

Also look at Mr NUTS (Sonic The HedgeHog Speeds) and Brian The Lion (For those SNES style Map SCALING effects) and the Obitus (Psygnosis) intro and map zooming effects.

all these games I have mentioned show some of the technical trickery that the SNES games used quite alot. They named them fancy names like SCALING and Mode7 haha.







Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: leirbag28 on January 22, 2008, 11:48:54 PM
@SuperTurbo

You got Fightin Spirit ECS version?

I been trying to locate it like a Madman

I usually am told someone found it, but when I recieve it, it turns out to be the AGA version.....which boots up until the Character selection screen on an A600 (Amazing as I thought the screens were AGA) and it runs smooth.  but I dont get to play it because its the AGA version.

Anyone got this elusive ECS version?
 and while we are at it:

Anyone got Ruff-N-Tumble in NTSC?  I have the PAL

and does any Team17 game exist in NTSC form? all mines are PAL
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: jj on January 23, 2008, 12:53:25 AM
@ LEIRBAG28

Think you missed out one of the most impreesive games (in my opinion) for sounnd and graphics taht ran on A500. Agony

Oh and btw killer instinct was on the N64 not the snes
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: HenryCase on January 23, 2008, 01:14:40 AM
@JJ
Killer Instinct came out for the N64 and the SNES.

Has anyone else seen the recent footage of Street Fighter 4?
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: jmbattle on January 23, 2008, 05:31:21 AM
Street Fighter 4 looks absolutely terrific.

As for the AGA version of SSFIIT, it did indeed have very pretty graphics (and the fully animated arcade intro), however the playability and lack of animation was awful.

A real shame - requiring a HD, it had the potential to be excellent.  I seem to recall that members of a demo group were hired to produce the game (there is a reference in one of the AGA+HD demos, the name of which escapes me...possibly something by TBL?).

Cheers,
James
x
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Reynolds on January 23, 2008, 05:52:37 AM
Nope. The demo group was a hungarian team called Impulse, and you can get info about this product in the demo Voyage in Storm or Muscles, just check the endpart scroll.I can´t remember exactlyin which of this two. It had a Mike Oldfield theme "modulized" beneath it.

I wonder why nobody mentions Capital Punishment in the line of all time best beat´em-ups´list? It has buggy code somehow, but not worse than Fightin´Spirit, which randomly freezed on my A1200 way back the time when it was released.
http://hol.abime.net/2921

Regards,

Reynolds
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Flashlab on January 23, 2008, 06:59:57 AM
I hate it when people always put blind devotion to Amiga or any other cult or religion even. It's one of the things that sometimes makes me feel embarrassed that I like the Amiga. People that call other people crazy because they don't agree on something; reminds me of the 8Mb Chip thread actually.

I won't go into details here. All I stated was that I doubt that the CD32 could do a SF2 like the SNES did, is that a crime?
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: jmbattle on January 23, 2008, 08:42:27 AM
Reynolds, thank you - it was indeed the scroller text at the end of Voyage in a Storm - great demo, with chirpy end music, as you say.

Capital Punishment was a terrific beat-em up - arguably the best on the Amiga.  It had an excellent soundtrack, meaty sfx, greaty graphics and animation, and a real sense of 'connecting' with every blow.

Cheers,
James
x
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Vulture on January 23, 2008, 10:13:16 AM
@flashlab

no it's no crime and they shouldn't attack you for your opinion :-) I don't understand how ppl feel offended by one's views just because they disagree.... anyway....



SSF2T on AGA/CD32 has everything the arcade has but there is one major problem that destroys everything:
Missing frames

No, I'm not talking about framerate, the actual gfx of at least half the frames are not there in the amiga conversion!
Maybe they couldn't achieve acceptable speed with all the frames there, maybe they were just stupid, but that's the problem. Otherwise, most, if not all, the sfx are there, the audio tracks are there in the cd32 version, the multilayered parallax scrolling on the floor, all the characters, all the tricks.

Now, could that be done properly on a plain A1200 or A500 or the programmers did the best that could be done? The answer is not Elfmania and it's not Fighting Spirit, cuz Elfmania has nowhere near the complex character animation SSF2 has and Fighting Spirit doesn't have the much vaunted perspective scrolling of the floor. The answer is simply:
Shadow Fighter
Look at the perspective scrolling, look at the size of the characters, the complexity of the character animation, the backgrounds moving and the smoothness of gameplay! And it has a hidden turbo mode too! All in a mere 4 disks! It's what SSF2T should be on miggy. So, yes, it could be done, but the programmers should be actually ace! Kudos to NAPA team for giving us at least one hitec amiga beater that no other platform has seen (afaik)!
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: jj on January 23, 2008, 12:41:30 PM
I had forgotton all about shadow fighter, was it aga or there was an aga version, my memory very hazy
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Vulture on January 23, 2008, 01:00:31 PM
There were seperate ECS, AGA and also a CD32 version with audio tracks and a big fat bug that reseted the console if both side buttons of cd32 were pushed at once.
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: leirbag28 on January 23, 2008, 06:08:29 PM
@FlashLab

I didnt mean anything when I say You are crazy.........I say it in a friendly way, I might have used another word if I was serious.........Im saying it jokingly.......so nevermind, don't take it serious.........and my apologies if you did.

I always say things this way.  


I was the main contender in that 8Mb Chip RAM debate by the way................and I still think it can be done :-)

Don't know if I will be around the Amiga long enough for someone to make the hack though :-)

Did you get to see some of the games I suggested? I want you to check them out because I want to show that Im not just a fanatic....I know the Amiga very very well and thats why I can make those statements about the Amiga being able to do these things.......................thats why many Amigans are so dedicated, because we know what it can do and secretly been hoping the right game programmers would come along and make "THEE" game.

Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Tension on January 24, 2008, 01:10:59 AM
Quote

Vulture wrote:
There were seperate ECS, AGA and also a CD32 version with audio tracks and a big fat bug that reseted the console if both side buttons of cd32 were pushed at once.


Hahaha... They were the good old days - They just don`t make them like that any more.  My personal favourite is the bug in Cannon Fodder CD32`s save routine which wipes the rest of your NV-RAM whilst saving your data.

Priceless.


Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: Flashlab on January 24, 2008, 08:24:46 PM
@leirbag

Ah that was you! Anyway no harm done!

Whether it could be done on a plain 1200/CD32 or not the sad fact is we have not got a very good version of SF2 on the Amiga anyway. That's too bad. Good as some of the other games are, SF2 is a timeless classis.
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: pixie on January 25, 2008, 12:25:57 AM
Quote
I was the main contender in that 8Mb Chip RAM debate by the way................and I still think it can be done


Well, the OS sees no problem with it, perhaps on a special Minimig Edition, The 8Mb Minimig... :-)
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: SuperTurbo on January 27, 2008, 11:42:46 PM
I'd say that the first sf2 released by us gold is probably the best streetfighter availble on the amiga. At least when playing on a a1200. Could use some extra speed boost though, otherwise its ok.

I recently tried the amiga version of the original streetfighter, and I really can't get WTF they were thinking when releasing that crap. Seems more like a lousy c64 game than an amiga game  :cry: Nowhere near the arcade version...
Title: Re: Super Street Fighter 2 Turbo - CD32
Post by: mendark on February 10, 2008, 03:10:05 PM
If anybody's interested, I got:

SOLD Super street fighter II turbo CD32/PAL SOLD
- Super street fighter II turbo AGA (7 disks)
- Original Street Fighter 2 ECS/PAL US GOLD

And more on CD32:
- Themepark CD32
- Beneath a steel sky CD32
- Litil Devil CD32
- Gaurdian CD32

All for sale. Small prices!