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Author Topic: What's eating my RAM?  (Read 5601 times)

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Offline matthey

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Re: What's eating my RAM?
« on: January 19, 2012, 07:25:29 AM »
Scout is probably the best Amiga task and resource snooping program...

http://aminet.net/util/moni/Scout_os3.lha

Mounting CD0: could use some memory if ACTIVATE=1.

Quote from: itix;676503
Check your ENVARC: and delete old prefs files you don't need anymore.


Or installing Happy Env (recommended) will free up more memory...

http://aminet.net/util/sys/envhandler.lha
 

Offline matthey

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Re: What's eating my RAM?
« Reply #1 on: January 19, 2012, 08:34:53 AM »
Quote from: Michele31415;676509

Maybe the answer then is to jumper the 8-Up board to provide just 2 meg.  That would give me a total of 6 meg which would still let me use the Bridgeboard (which I'm using to help debug another retro project - an old 386-SX) but still provide 2 meg to run the Amiga side.


That might work. The original 68000 was very limiting in address space so only 8MB was designated to Zorro II space. The A2630, 8-up, Bridgeboard and any other boards in your Zorro II slots all want to share that same space. Many other accelerators, like GVP, have a jumper to address it's memory outside of Zorro II space which is physically possible because the 68030 has a much larger address space and it's memory doesn't have to go through the Zorro II bus. Unfortunately, C= didn't make very good accelerators. You will have to squeeze all your memory into that 8MB address space unless you upgrade to a more advanced accelerator.

Quote from: Michele31415;676509

Or is there some code I can run to fool the system into thinking it's only got a certain amount of fast ram?  Then I could just leave the 8-Up board as is.


No. I don't think it's possible. The 4MB on the A2630 with 4MB on the 8-up is all that the A2630 supports according to the original documentation. There may be a hack or ROM upgrade for the A2630 to map it's 4MB outside of Zorro II space that I don't know about. It would also be possible to add a ACCESS 32 or DKB 2632 ram expander and disable the 4 MB but it would probably be just as cheap and easier to find a better accelerator (maybe with SCSI and supporting 16MB+ outside Zorro II space) as they are pretty cheap now days. You might list your location to see if anyone local has better "cheap" hardware.
 

Offline matthey

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Re: What's eating my RAM?
« Reply #2 on: January 20, 2012, 02:21:10 AM »
Quote from: Michele31415;676593
Thanks very much for the knowledgable opinion.  As it happens, I also have a fully populated DKB2632 that I have yet to install.  For the moment, I'm still wringing out all the new stuff I've added to the original configuration.

The DKB2632 should solve the memory problems. Remove the 8-up and your good to go.

Quote from: Michele31415;676593
The one piece of additional hardware I'd still like is a graphics card so I can use a larger monitor.  I'm really used to my dual 1920x1200 monitors on my PC.

The Picasso 4 is the best card for a 2000 as it has excellent performance and a flickerfixer/scandoubler but it's very expensive. I have a friend who has a Cybervision 64/3D in his 2000 (with 68030) that works well and reasonably fast (P96) but it's a 2 monitor/switched setup. Most gfx cards will use valuable Zorro 2 space on a 2000. 1920x1200 is a bit high for these older cards but should be possible in 8 bit with 4 MB gfx memory. You might consider replacing your whole Amiga with an fpga Amiga like the fpga Arcade or Natami too. They should have better gfx support built in (AGA, ff/scandoubled much faster, etc).

Quote from: Thorham;676644
If 3.9 doesn't have anything you need, then going back to Workbench 3.1 completely would be advisable.

A gfx card is a good reason to stay with 3.9. He should have the ram with the DKB2632 too. I wouldn't go back.
« Last Edit: January 20, 2012, 02:26:17 AM by matthey »
 

Offline matthey

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Re: What's eating my RAM?
« Reply #3 on: January 20, 2012, 02:13:57 PM »
Quote from: itix;676662
What 3.9 offers to gfx cards?


Yes, candy, nicer looking icons and improved datatypes for RTG. It can all be added to 3.1 but 3.9 has other improvements and doesn't require mixing and matching later libraries or as many fixes/hacks (beyond CGFX or P96).